43 lines
721 B
C#
43 lines
721 B
C#
using RoR2;
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namespace EntityStates.Headstompers;
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public class HeadstompersCooldown : BaseHeadstompersState
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{
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public static float baseDuration = 10f;
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private float duration;
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public override void OnEnter()
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{
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base.OnEnter();
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duration = baseDuration;
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if ((bool)body)
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{
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Inventory inventory = body.inventory;
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int num = ((!inventory) ? 1 : inventory.GetItemCount(RoR2Content.Items.FallBoots));
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if (num > 0)
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{
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duration /= num;
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}
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}
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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if (base.isAuthority)
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{
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FixedUpdateAuthority();
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}
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}
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private void FixedUpdateAuthority()
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{
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if (base.fixedAge >= duration)
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{
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outer.SetNextState(new HeadstompersIdle());
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}
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}
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}
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