220 lines
5.7 KiB
C#
220 lines
5.7 KiB
C#
using System.Collections.Generic;
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using RoR2;
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using RoR2.Orbs;
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using UnityEngine;
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using UnityEngine.Networking;
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namespace EntityStates.Huntress.HuntressWeapon;
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public class ThrowGlaive : BaseState
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{
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public static float baseDuration = 3f;
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public static GameObject chargePrefab;
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public static GameObject muzzleFlashPrefab;
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public static float smallHopStrength;
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public static float antigravityStrength;
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public static float damageCoefficient = 1.2f;
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public static float damageCoefficientPerBounce = 1.1f;
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public static float glaiveProcCoefficient;
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public static int maxBounceCount;
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public static float glaiveTravelSpeed;
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public static float glaiveBounceRange;
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public static string attackSoundString;
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private float duration;
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private float stopwatch;
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private Animator animator;
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private GameObject chargeEffect;
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private Transform modelTransform;
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private HuntressTracker huntressTracker;
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private ChildLocator childLocator;
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private bool hasTriedToThrowGlaive;
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private bool hasSuccessfullyThrownGlaive;
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private HurtBox initialOrbTarget;
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private EffectManagerHelper _emh_chargeEffect;
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private static int ThrowGlaiveStateHash = Animator.StringToHash("ThrowGlaive");
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private static int ThrowGlaiveParamHash = Animator.StringToHash("ThrowGlaive.playbackRate");
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public override void Reset()
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{
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base.Reset();
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duration = 0f;
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stopwatch = 0f;
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animator = null;
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chargeEffect = null;
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modelTransform = null;
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huntressTracker = null;
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childLocator = null;
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hasTriedToThrowGlaive = false;
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hasSuccessfullyThrownGlaive = false;
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initialOrbTarget = null;
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_emh_chargeEffect = null;
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}
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public override void OnEnter()
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{
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base.OnEnter();
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stopwatch = 0f;
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duration = baseDuration / attackSpeedStat;
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modelTransform = GetModelTransform();
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animator = GetModelAnimator();
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huntressTracker = GetComponent<HuntressTracker>();
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Util.PlayAttackSpeedSound(attackSoundString, base.gameObject, attackSpeedStat);
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if ((bool)huntressTracker && base.isAuthority)
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{
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initialOrbTarget = huntressTracker.GetTrackingTarget();
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}
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if ((bool)base.characterMotor && smallHopStrength != 0f)
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{
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base.characterMotor.velocity.y = smallHopStrength;
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}
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PlayAnimation("FullBody, Override", ThrowGlaiveStateHash, ThrowGlaiveParamHash, duration);
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if ((bool)modelTransform)
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{
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childLocator = modelTransform.GetComponent<ChildLocator>();
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if ((bool)childLocator)
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{
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Transform transform = childLocator.FindChild("HandR");
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if ((bool)transform && (bool)chargePrefab)
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{
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if (!EffectManager.ShouldUsePooledEffect(chargePrefab))
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{
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chargeEffect = Object.Instantiate(chargePrefab, transform.position, transform.rotation);
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}
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else
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{
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_emh_chargeEffect = EffectManager.GetAndActivatePooledEffect(chargePrefab, transform.position, transform.rotation);
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chargeEffect = _emh_chargeEffect.gameObject;
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}
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chargeEffect.transform.parent = transform;
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}
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}
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}
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if ((bool)base.characterBody)
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{
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base.characterBody.SetAimTimer(duration);
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}
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}
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protected void DestroyChargeEffect()
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{
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if ((bool)chargeEffect)
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{
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if (_emh_chargeEffect != null && _emh_chargeEffect.OwningPool != null)
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{
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_emh_chargeEffect.OwningPool.ReturnObject(_emh_chargeEffect);
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}
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else
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{
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EntityState.Destroy(chargeEffect);
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}
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chargeEffect = null;
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_emh_chargeEffect = null;
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}
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}
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public override void OnExit()
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{
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base.OnExit();
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DestroyChargeEffect();
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int layerIndex = animator.GetLayerIndex("Impact");
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if (layerIndex >= 0)
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{
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animator.SetLayerWeight(layerIndex, 1.5f);
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animator.PlayInFixedTime("LightImpact", layerIndex, 0f);
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}
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if (!hasTriedToThrowGlaive)
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{
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FireOrbGlaive();
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}
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if (!hasSuccessfullyThrownGlaive && NetworkServer.active)
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{
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base.skillLocator.secondary.AddOneStock();
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}
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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stopwatch += GetDeltaTime();
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if (!hasTriedToThrowGlaive && animator.GetFloat("ThrowGlaive.fire") > 0f)
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{
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DestroyChargeEffect();
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FireOrbGlaive();
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}
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base.characterMotor.velocity.y += antigravityStrength * GetDeltaTime() * (1f - stopwatch / duration);
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if (stopwatch >= duration && base.isAuthority)
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{
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outer.SetNextStateToMain();
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}
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}
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private void FireOrbGlaive()
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{
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if (NetworkServer.active && !hasTriedToThrowGlaive)
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{
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hasTriedToThrowGlaive = true;
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LightningOrb lightningOrb = new LightningOrb();
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lightningOrb.lightningType = LightningOrb.LightningType.HuntressGlaive;
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lightningOrb.damageValue = base.characterBody.damage * damageCoefficient;
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lightningOrb.isCrit = Util.CheckRoll(base.characterBody.crit, base.characterBody.master);
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lightningOrb.teamIndex = TeamComponent.GetObjectTeam(base.gameObject);
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lightningOrb.attacker = base.gameObject;
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lightningOrb.procCoefficient = glaiveProcCoefficient;
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lightningOrb.bouncesRemaining = maxBounceCount;
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lightningOrb.speed = glaiveTravelSpeed;
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lightningOrb.bouncedObjects = new List<HealthComponent>();
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lightningOrb.range = glaiveBounceRange;
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lightningOrb.damageCoefficientPerBounce = damageCoefficientPerBounce;
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HurtBox hurtBox = initialOrbTarget;
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if ((bool)hurtBox)
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{
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hasSuccessfullyThrownGlaive = true;
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Transform transform = childLocator.FindChild("HandR");
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EffectManager.SimpleMuzzleFlash(muzzleFlashPrefab, base.gameObject, "HandR", transmit: true);
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lightningOrb.origin = transform.position;
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lightningOrb.target = hurtBox;
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OrbManager.instance.AddOrb(lightningOrb);
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}
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}
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}
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public override InterruptPriority GetMinimumInterruptPriority()
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{
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return InterruptPriority.PrioritySkill;
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}
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public override void OnSerialize(NetworkWriter writer)
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{
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writer.Write(HurtBoxReference.FromHurtBox(initialOrbTarget));
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}
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public override void OnDeserialize(NetworkReader reader)
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{
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initialOrbTarget = reader.ReadHurtBoxReference().ResolveHurtBox();
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}
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}
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