78 lines
1.7 KiB
C#
78 lines
1.7 KiB
C#
using RoR2;
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using UnityEngine;
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namespace EntityStates.Huntress;
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public class BaseArrowBarrage : BaseState
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{
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[SerializeField]
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public float maxDuration;
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[SerializeField]
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public string beginLoopSoundString;
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[SerializeField]
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public string endLoopSoundString;
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[SerializeField]
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public string fireSoundString;
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private HuntressTracker huntressTracker;
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private CameraTargetParams.AimRequest aimRequest;
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private static int FireArrowRainStateHash = Animator.StringToHash("FireArrowRain");
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public override void OnEnter()
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{
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base.OnEnter();
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Util.PlaySound(beginLoopSoundString, base.gameObject);
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huntressTracker = GetComponent<HuntressTracker>();
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if ((bool)huntressTracker)
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{
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huntressTracker.enabled = false;
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}
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if ((bool)base.cameraTargetParams)
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{
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aimRequest = base.cameraTargetParams.RequestAimType(CameraTargetParams.AimType.Aura);
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}
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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if ((bool)base.characterMotor)
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{
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base.characterMotor.velocity = Vector3.zero;
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}
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if (base.isAuthority && (bool)base.inputBank)
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{
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if ((bool)base.skillLocator && base.skillLocator.utility.IsReady() && base.inputBank.skill3.justPressed)
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{
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outer.SetNextStateToMain();
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}
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else if (base.fixedAge >= maxDuration || base.inputBank.skill1.justPressed || base.inputBank.skill4.justPressed)
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{
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HandlePrimaryAttack();
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}
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}
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}
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protected virtual void HandlePrimaryAttack()
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{
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}
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public override void OnExit()
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{
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PlayAnimation("FullBody, Override", FireArrowRainStateHash);
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Util.PlaySound(endLoopSoundString, base.gameObject);
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Util.PlaySound(fireSoundString, base.gameObject);
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aimRequest?.Dispose();
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if ((bool)huntressTracker)
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{
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huntressTracker.enabled = true;
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}
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base.OnExit();
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}
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}
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