41 lines
1.0 KiB
C#
41 lines
1.0 KiB
C#
using RoR2;
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using UnityEngine;
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namespace EntityStates.Loader;
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public class PreGroundSlam : BaseCharacterMain
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{
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public static float baseDuration;
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public static string enterSoundString;
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public static float upwardVelocity;
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private float duration;
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private static int PreGroundSlamStateHash = Animator.StringToHash("PreGroundSlam");
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private static int GroundSlamParamHash = Animator.StringToHash("GroundSlam.playbackRate");
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public override void OnEnter()
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{
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base.OnEnter();
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duration = baseDuration / attackSpeedStat;
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PlayAnimation("Body", PreGroundSlamStateHash, GroundSlamParamHash, duration);
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Util.PlaySound(enterSoundString, base.gameObject);
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base.characterMotor.Motor.ForceUnground();
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base.characterMotor.disableAirControlUntilCollision = false;
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base.characterMotor.velocity.y = upwardVelocity;
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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base.characterMotor.moveDirection = base.inputBank.moveVector;
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if (base.fixedAge > duration)
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{
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outer.SetNextState(new GroundSlam());
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}
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}
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}
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