62 lines
1.7 KiB
C#
62 lines
1.7 KiB
C#
using RoR2;
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using RoR2.Projectile;
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using UnityEngine;
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namespace EntityStates.Loader;
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public class ThrowPylon : BaseState
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{
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public static GameObject projectilePrefab;
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public static float baseDuration;
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public static float damageCoefficient;
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public static string muzzleString;
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public static GameObject muzzleflashObject;
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public static string soundString;
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private float duration;
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public override void OnEnter()
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{
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base.OnEnter();
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duration = baseDuration / attackSpeedStat;
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if (base.isAuthority)
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{
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Ray aimRay = GetAimRay();
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FireProjectileInfo fireProjectileInfo = default(FireProjectileInfo);
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fireProjectileInfo.crit = RollCrit();
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fireProjectileInfo.damage = damageStat * damageCoefficient;
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fireProjectileInfo.damageColorIndex = DamageColorIndex.Default;
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fireProjectileInfo.force = 0f;
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fireProjectileInfo.owner = base.gameObject;
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fireProjectileInfo.position = aimRay.origin;
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fireProjectileInfo.procChainMask = default(ProcChainMask);
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fireProjectileInfo.projectilePrefab = projectilePrefab;
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fireProjectileInfo.rotation = Quaternion.LookRotation(aimRay.direction);
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fireProjectileInfo.target = null;
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FireProjectileInfo fireProjectileInfo2 = fireProjectileInfo;
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ProjectileManager.instance.FireProjectile(fireProjectileInfo2);
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}
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EffectManager.SimpleMuzzleFlash(muzzleflashObject, base.gameObject, muzzleString, transmit: false);
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Util.PlaySound(soundString, base.gameObject);
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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if (base.isAuthority && duration <= base.age)
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{
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outer.SetNextStateToMain();
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}
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}
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public override InterruptPriority GetMinimumInterruptPriority()
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{
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return InterruptPriority.Frozen;
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}
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}
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