108 lines
2.7 KiB
C#
108 lines
2.7 KiB
C#
using RoR2;
|
|
using RoR2.Projectile;
|
|
using UnityEngine;
|
|
|
|
namespace EntityStates.Mage.Weapon;
|
|
|
|
public abstract class BaseThrowBombState : BaseState
|
|
{
|
|
[SerializeField]
|
|
public GameObject projectilePrefab;
|
|
|
|
[SerializeField]
|
|
public GameObject muzzleflashEffectPrefab;
|
|
|
|
[SerializeField]
|
|
public float baseDuration;
|
|
|
|
[SerializeField]
|
|
public float minDamageCoefficient;
|
|
|
|
[SerializeField]
|
|
public float maxDamageCoefficient;
|
|
|
|
[SerializeField]
|
|
public float force;
|
|
|
|
[SerializeField]
|
|
public float selfForce;
|
|
|
|
protected float duration;
|
|
|
|
public float charge;
|
|
|
|
private static int FireNovaBombStateHash = Animator.StringToHash("FireNovaBomb");
|
|
|
|
private static int FireNovaBombParamHash = Animator.StringToHash("FireNovaBomb.playbackRate");
|
|
|
|
public override void OnEnter()
|
|
{
|
|
base.OnEnter();
|
|
duration = baseDuration / attackSpeedStat;
|
|
PlayThrowAnimation();
|
|
if ((bool)muzzleflashEffectPrefab)
|
|
{
|
|
EffectManager.SimpleMuzzleFlash(muzzleflashEffectPrefab, base.gameObject, "MuzzleLeft", transmit: false);
|
|
EffectManager.SimpleMuzzleFlash(muzzleflashEffectPrefab, base.gameObject, "MuzzleRight", transmit: false);
|
|
}
|
|
Fire();
|
|
}
|
|
|
|
public override void FixedUpdate()
|
|
{
|
|
base.FixedUpdate();
|
|
if (base.isAuthority && base.fixedAge >= duration)
|
|
{
|
|
outer.SetNextStateToMain();
|
|
}
|
|
}
|
|
|
|
public override void OnExit()
|
|
{
|
|
base.OnExit();
|
|
}
|
|
|
|
private void Fire()
|
|
{
|
|
if (base.isAuthority)
|
|
{
|
|
Ray ray = GetAimRay();
|
|
if (projectilePrefab != null)
|
|
{
|
|
float num = Util.Remap(charge, 0f, 1f, minDamageCoefficient, maxDamageCoefficient);
|
|
float num2 = charge * force;
|
|
FireProjectileInfo fireProjectileInfo = default(FireProjectileInfo);
|
|
fireProjectileInfo.projectilePrefab = projectilePrefab;
|
|
fireProjectileInfo.position = ray.origin;
|
|
fireProjectileInfo.rotation = Util.QuaternionSafeLookRotation(ray.direction);
|
|
fireProjectileInfo.owner = base.gameObject;
|
|
fireProjectileInfo.damage = damageStat * num;
|
|
fireProjectileInfo.force = num2;
|
|
fireProjectileInfo.crit = RollCrit();
|
|
FireProjectileInfo projectileInfo = fireProjectileInfo;
|
|
ModifyProjectile(ref projectileInfo);
|
|
TrajectoryAimAssist.ApplyTrajectoryAimAssist(ref ray, ref projectileInfo);
|
|
ProjectileManager.instance.FireProjectile(projectileInfo);
|
|
}
|
|
if ((bool)base.characterMotor)
|
|
{
|
|
base.characterMotor.ApplyForce(ray.direction * ((0f - selfForce) * charge));
|
|
}
|
|
}
|
|
}
|
|
|
|
public override InterruptPriority GetMinimumInterruptPriority()
|
|
{
|
|
return InterruptPriority.PrioritySkill;
|
|
}
|
|
|
|
protected virtual void PlayThrowAnimation()
|
|
{
|
|
PlayAnimation("Gesture, Additive", FireNovaBombStateHash, FireNovaBombParamHash, duration);
|
|
}
|
|
|
|
protected virtual void ModifyProjectile(ref FireProjectileInfo projectileInfo)
|
|
{
|
|
}
|
|
}
|