200 lines
6.7 KiB
C#
200 lines
6.7 KiB
C#
using System.Linq;
|
|
using RoR2;
|
|
using UnityEngine;
|
|
using UnityEngine.Networking;
|
|
|
|
namespace EntityStates.Merc;
|
|
|
|
public class Evis : BaseState
|
|
{
|
|
private Transform modelTransform;
|
|
|
|
public static GameObject blinkPrefab;
|
|
|
|
public static float duration = 2f;
|
|
|
|
public static float damageCoefficient;
|
|
|
|
public static float damageFrequency;
|
|
|
|
public static float procCoefficient;
|
|
|
|
public static string beginSoundString;
|
|
|
|
public static string endSoundString;
|
|
|
|
public static float maxRadius;
|
|
|
|
public static GameObject hitEffectPrefab;
|
|
|
|
public static string slashSoundString;
|
|
|
|
public static string impactSoundString;
|
|
|
|
public static string dashSoundString;
|
|
|
|
public static float slashPitch;
|
|
|
|
public static float smallHopVelocity;
|
|
|
|
public static float lingeringInvincibilityDuration;
|
|
|
|
private Animator animator;
|
|
|
|
private CharacterModel characterModel;
|
|
|
|
private float stopwatch;
|
|
|
|
private float attackStopwatch;
|
|
|
|
private bool crit;
|
|
|
|
private static float minimumDuration = 0.5f;
|
|
|
|
private CameraTargetParams.AimRequest aimRequest;
|
|
|
|
public override void OnEnter()
|
|
{
|
|
base.OnEnter();
|
|
CreateBlinkEffect(Util.GetCorePosition(base.gameObject));
|
|
Util.PlayAttackSpeedSound(beginSoundString, base.gameObject, 1.2f);
|
|
crit = Util.CheckRoll(critStat, base.characterBody.master);
|
|
modelTransform = GetModelTransform();
|
|
if ((bool)modelTransform)
|
|
{
|
|
animator = modelTransform.GetComponent<Animator>();
|
|
characterModel = modelTransform.GetComponent<CharacterModel>();
|
|
}
|
|
if ((bool)characterModel)
|
|
{
|
|
characterModel.invisibilityCount++;
|
|
}
|
|
if ((bool)base.cameraTargetParams)
|
|
{
|
|
aimRequest = base.cameraTargetParams.RequestAimType(CameraTargetParams.AimType.Aura);
|
|
}
|
|
if (NetworkServer.active)
|
|
{
|
|
base.characterBody.AddBuff(RoR2Content.Buffs.HiddenInvincibility);
|
|
}
|
|
}
|
|
|
|
public override void FixedUpdate()
|
|
{
|
|
base.FixedUpdate();
|
|
float deltaTime = GetDeltaTime();
|
|
stopwatch += deltaTime;
|
|
attackStopwatch += deltaTime;
|
|
float num = 1f / damageFrequency / attackSpeedStat;
|
|
if (attackStopwatch >= num)
|
|
{
|
|
attackStopwatch -= num;
|
|
HurtBox hurtBox = SearchForTarget();
|
|
if ((bool)hurtBox)
|
|
{
|
|
Util.PlayAttackSpeedSound(slashSoundString, base.gameObject, slashPitch);
|
|
Util.PlaySound(dashSoundString, base.gameObject);
|
|
Util.PlaySound(impactSoundString, base.gameObject);
|
|
HurtBoxGroup hurtBoxGroup = hurtBox.hurtBoxGroup;
|
|
HurtBox hurtBox2 = hurtBoxGroup.hurtBoxes[Random.Range(0, hurtBoxGroup.hurtBoxes.Length - 1)];
|
|
if ((bool)hurtBox2)
|
|
{
|
|
Vector3 position = hurtBox2.transform.position;
|
|
Vector2 normalized = Random.insideUnitCircle.normalized;
|
|
EffectManager.SimpleImpactEffect(normal: new Vector3(normalized.x, 0f, normalized.y), effectPrefab: hitEffectPrefab, hitPos: position, transmit: false);
|
|
Transform transform = hurtBox.hurtBoxGroup.transform;
|
|
TemporaryOverlayInstance temporaryOverlayInstance = TemporaryOverlayManager.AddOverlay(transform.gameObject);
|
|
temporaryOverlayInstance.duration = num;
|
|
temporaryOverlayInstance.animateShaderAlpha = true;
|
|
temporaryOverlayInstance.alphaCurve = AnimationCurve.EaseInOut(0f, 1f, 1f, 0f);
|
|
temporaryOverlayInstance.destroyComponentOnEnd = true;
|
|
temporaryOverlayInstance.originalMaterial = LegacyResourcesAPI.Load<Material>("Materials/matMercEvisTarget");
|
|
temporaryOverlayInstance.AddToCharacterModel(transform.GetComponent<CharacterModel>());
|
|
if (NetworkServer.active)
|
|
{
|
|
DamageInfo damageInfo = new DamageInfo();
|
|
damageInfo.damage = damageCoefficient * damageStat;
|
|
damageInfo.attacker = base.gameObject;
|
|
damageInfo.procCoefficient = procCoefficient;
|
|
damageInfo.position = hurtBox2.transform.position;
|
|
damageInfo.crit = crit;
|
|
hurtBox2.healthComponent.TakeDamage(damageInfo);
|
|
GlobalEventManager.instance.OnHitEnemy(damageInfo, hurtBox2.healthComponent.gameObject);
|
|
GlobalEventManager.instance.OnHitAll(damageInfo, hurtBox2.healthComponent.gameObject);
|
|
}
|
|
}
|
|
}
|
|
else if (base.isAuthority && stopwatch > minimumDuration)
|
|
{
|
|
outer.SetNextStateToMain();
|
|
}
|
|
}
|
|
if ((bool)base.characterMotor)
|
|
{
|
|
base.characterMotor.velocity = Vector3.zero;
|
|
}
|
|
if (stopwatch >= duration && base.isAuthority)
|
|
{
|
|
outer.SetNextStateToMain();
|
|
}
|
|
}
|
|
|
|
private HurtBox SearchForTarget()
|
|
{
|
|
BullseyeSearch bullseyeSearch = new BullseyeSearch();
|
|
bullseyeSearch.searchOrigin = base.transform.position;
|
|
bullseyeSearch.searchDirection = Random.onUnitSphere;
|
|
bullseyeSearch.maxDistanceFilter = maxRadius;
|
|
bullseyeSearch.teamMaskFilter = TeamMask.GetUnprotectedTeams(GetTeam());
|
|
bullseyeSearch.sortMode = BullseyeSearch.SortMode.Distance;
|
|
bullseyeSearch.RefreshCandidates();
|
|
bullseyeSearch.FilterOutGameObject(base.gameObject);
|
|
return bullseyeSearch.GetResults().FirstOrDefault();
|
|
}
|
|
|
|
private void CreateBlinkEffect(Vector3 origin)
|
|
{
|
|
EffectData effectData = new EffectData();
|
|
effectData.rotation = Util.QuaternionSafeLookRotation(Vector3.up);
|
|
effectData.origin = origin;
|
|
EffectManager.SpawnEffect(blinkPrefab, effectData, transmit: false);
|
|
}
|
|
|
|
public override void OnExit()
|
|
{
|
|
Util.PlaySound(endSoundString, base.gameObject);
|
|
CreateBlinkEffect(Util.GetCorePosition(base.gameObject));
|
|
modelTransform = GetModelTransform();
|
|
if ((bool)modelTransform)
|
|
{
|
|
TemporaryOverlayInstance temporaryOverlayInstance = TemporaryOverlayManager.AddOverlay(modelTransform.gameObject);
|
|
temporaryOverlayInstance.duration = 0.6f;
|
|
temporaryOverlayInstance.animateShaderAlpha = true;
|
|
temporaryOverlayInstance.alphaCurve = AnimationCurve.EaseInOut(0f, 1f, 1f, 0f);
|
|
temporaryOverlayInstance.destroyComponentOnEnd = true;
|
|
temporaryOverlayInstance.originalMaterial = LegacyResourcesAPI.Load<Material>("Materials/matMercEvisTarget");
|
|
temporaryOverlayInstance.AddToCharacterModel(modelTransform.GetComponent<CharacterModel>());
|
|
TemporaryOverlayInstance temporaryOverlayInstance2 = TemporaryOverlayManager.AddOverlay(modelTransform.gameObject);
|
|
temporaryOverlayInstance2.duration = 0.7f;
|
|
temporaryOverlayInstance2.animateShaderAlpha = true;
|
|
temporaryOverlayInstance2.alphaCurve = AnimationCurve.EaseInOut(0f, 1f, 1f, 0f);
|
|
temporaryOverlayInstance2.destroyComponentOnEnd = true;
|
|
temporaryOverlayInstance2.originalMaterial = LegacyResourcesAPI.Load<Material>("Materials/matHuntressFlashExpanded");
|
|
temporaryOverlayInstance2.AddToCharacterModel(modelTransform.GetComponent<CharacterModel>());
|
|
}
|
|
if ((bool)characterModel)
|
|
{
|
|
characterModel.invisibilityCount--;
|
|
}
|
|
aimRequest?.Dispose();
|
|
if (NetworkServer.active)
|
|
{
|
|
base.characterBody.RemoveBuff(RoR2Content.Buffs.HiddenInvincibility);
|
|
base.characterBody.AddTimedBuff(RoR2Content.Buffs.HiddenInvincibility, lingeringInvincibilityDuration);
|
|
}
|
|
Util.PlaySound(endSoundString, base.gameObject);
|
|
SmallHop(base.characterMotor, smallHopVelocity);
|
|
base.OnExit();
|
|
}
|
|
}
|