r2mods/ilspy_dump/ror2_csproj/EntityStates.MinorConstruct.../ChargeConstructBeam.cs

89 lines
1.9 KiB
C#

using RoR2;
using UnityEngine;
namespace EntityStates.MinorConstruct.Weapon;
public class ChargeConstructBeam : BaseState
{
[SerializeField]
public string enterSoundString;
[SerializeField]
public string exitSoundString;
[SerializeField]
public string animationLayerName;
[SerializeField]
public string animationStateName;
[SerializeField]
public string animationPlaybackRateParam;
[SerializeField]
public string chargeEffectMuzzle;
[SerializeField]
public GameObject chargeEffectPrefab;
[SerializeField]
public float baseDuration;
private float duration;
private GameObject chargeInstance;
public override void OnEnter()
{
base.OnEnter();
duration = baseDuration / attackSpeedStat;
PlayAnimation(animationLayerName, animationStateName, animationPlaybackRateParam, duration);
Util.PlaySound(enterSoundString, base.gameObject);
Transform transform = FindModelChild(chargeEffectMuzzle);
if ((bool)transform && (bool)chargeEffectPrefab)
{
chargeInstance = Object.Instantiate(chargeEffectPrefab, transform.position, transform.rotation);
chargeInstance.transform.parent = base.gameObject.transform;
ScaleParticleSystemDuration component = chargeInstance.GetComponent<ScaleParticleSystemDuration>();
if ((bool)component)
{
component.newDuration = duration;
}
}
}
public override void Update()
{
base.Update();
if ((bool)chargeInstance)
{
Ray aimRay = GetAimRay();
chargeInstance.transform.forward = aimRay.direction;
}
}
public override void FixedUpdate()
{
base.FixedUpdate();
if (base.fixedAge > duration)
{
outer.SetNextState(new FireConstructBeam());
}
}
public override void OnExit()
{
Util.PlaySound(exitSoundString, base.gameObject);
if ((bool)chargeInstance)
{
EntityState.Destroy(chargeInstance);
}
base.OnExit();
}
public override InterruptPriority GetMinimumInterruptPriority()
{
return InterruptPriority.Skill;
}
}