24 lines
458 B
C#
24 lines
458 B
C#
using UnityEngine;
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namespace EntityStates.MinorConstruct.Weapon;
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public class FireConstructBeam : GenericProjectileBaseState
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{
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[SerializeField]
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public string animationLayerName;
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[SerializeField]
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public string animationStateName;
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public override void OnEnter()
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{
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base.OnEnter();
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PlayAnimation(animationLayerName, animationStateName);
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}
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public override InterruptPriority GetMinimumInterruptPriority()
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{
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return InterruptPriority.Skill;
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}
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}
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