r2mods/ilspy_dump/ror2_csproj/EntityStates.Missions.Broth.../Phase3.cs

41 lines
841 B
C#

using EntityStates.BrotherMonster;
using RoR2;
namespace EntityStates.Missions.BrotherEncounter;
public class Phase3 : BrotherEncounterPhaseBaseState
{
protected override string phaseControllerChildString => "Phase3";
protected override EntityState nextState => new Phase4();
public override void OnEnter()
{
base.OnEnter();
}
public override void OnExit()
{
KillAllMonsters();
base.OnExit();
}
protected override void OnMemberAddedServer(CharacterMaster master)
{
base.OnMemberAddedServer(master);
if (!master.hasBody)
{
return;
}
CharacterBody body = master.GetBody();
if ((bool)body)
{
CharacterDeathBehavior component = body.GetComponent<CharacterDeathBehavior>();
if ((bool)component)
{
component.deathState = new SerializableEntityStateType(typeof(InstantDeathState));
}
}
}
}