34 lines
680 B
C#
34 lines
680 B
C#
using EntityStates.RoboBallMini.Weapon;
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using UnityEngine;
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namespace EntityStates.RoboBallBoss.Weapon;
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public class FireSpinningEyeBeam : FireEyeBeam
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{
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private Transform eyeBeamOriginTransform;
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public override void OnEnter()
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{
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string customName = outer.customName;
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eyeBeamOriginTransform = FindModelChild(customName);
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muzzleString = customName;
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base.OnEnter();
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}
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public override Ray GetLaserRay()
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{
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Ray result = default(Ray);
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if ((bool)eyeBeamOriginTransform)
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{
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result.origin = eyeBeamOriginTransform.position;
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result.direction = eyeBeamOriginTransform.forward;
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}
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return result;
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}
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public override bool ShouldFireLaser()
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{
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return true;
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}
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}
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