86 lines
1.8 KiB
C#
86 lines
1.8 KiB
C#
using RoR2;
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using UnityEngine;
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using UnityEngine.Networking;
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namespace EntityStates.RoboBallBoss;
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public class DeathState : GenericCharacterDeath
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{
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public static GameObject initialEffect;
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public static GameObject deathEffect;
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public static float duration = 2f;
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private float stopwatch;
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private Transform modelBaseTransform;
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private Transform centerTransform;
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private bool attemptedDeathBehavior;
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public override void OnEnter()
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{
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base.OnEnter();
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if (!base.modelLocator)
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{
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return;
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}
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ChildLocator component = base.modelLocator.modelTransform.GetComponent<ChildLocator>();
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if ((bool)component)
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{
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centerTransform = component.FindChild("Center");
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if ((bool)initialEffect)
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{
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GameObject obj = Object.Instantiate(initialEffect, centerTransform.position, centerTransform.rotation);
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obj.GetComponent<ScaleParticleSystemDuration>().newDuration = duration;
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obj.transform.parent = centerTransform;
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}
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}
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modelBaseTransform = base.modelLocator.modelBaseTransform;
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}
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private void AttemptDeathBehavior()
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{
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if (!attemptedDeathBehavior)
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{
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attemptedDeathBehavior = true;
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if ((bool)deathEffect && NetworkServer.active && (bool)centerTransform)
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{
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EffectManager.SpawnEffect(deathEffect, new EffectData
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{
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origin = centerTransform.position
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}, transmit: true);
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}
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if ((bool)modelBaseTransform)
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{
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EntityState.Destroy(modelBaseTransform.gameObject);
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modelBaseTransform = null;
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}
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if (NetworkServer.active)
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{
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EntityState.Destroy(base.gameObject);
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}
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}
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}
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public override void FixedUpdate()
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{
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stopwatch += GetDeltaTime();
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if (stopwatch >= duration)
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{
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AttemptDeathBehavior();
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}
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}
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public override void OnExit()
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{
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if (!outer.destroying)
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{
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AttemptDeathBehavior();
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}
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base.OnExit();
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}
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}
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