44 lines
1.0 KiB
C#
44 lines
1.0 KiB
C#
using RoR2;
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using UnityEngine;
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namespace EntityStates.Scrapper;
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public class Scrapping : ScrapperBaseState
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{
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public static string enterSoundString;
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public static string exitSoundString;
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public static float duration;
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private static int ScrappingStateHash = Animator.StringToHash("Scrapping");
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private static int ScrappingParamHash = Animator.StringToHash("Scrapping.playbackRate");
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protected override bool enableInteraction => false;
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public override void OnEnter()
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{
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base.OnEnter();
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FindModelChild("ScrappingEffect").gameObject.SetActive(value: true);
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Util.PlaySound(enterSoundString, base.gameObject);
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PlayAnimation("Base", ScrappingStateHash, ScrappingParamHash, duration);
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}
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public override void OnExit()
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{
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FindModelChild("ScrappingEffect").gameObject.SetActive(value: false);
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Util.PlaySound(exitSoundString, base.gameObject);
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base.OnExit();
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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if (base.fixedAge > duration)
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{
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outer.SetNextState(new ScrappingToIdle());
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}
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}
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}
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