r2mods/ilspy_dump/ror2_csproj/EntityStates.SurvivorPod/ReleaseFinished.cs

15 lines
286 B
C#

using UnityEngine;
namespace EntityStates.SurvivorPod;
public class ReleaseFinished : SurvivorPodBaseState
{
private static int ReleaseStateHash = Animator.StringToHash("Release");
public override void OnEnter()
{
base.OnEnter();
PlayAnimation("Base", ReleaseStateHash);
}
}