38 lines
964 B
C#
38 lines
964 B
C#
using RoR2;
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using UnityEngine;
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namespace EntityStates.Toolbot;
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public class AimStunDrone : AimGrenade
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{
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public static string enterSoundString;
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public static string exitSoundString;
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private static int PrepBombStateHash = Animator.StringToHash("PrepBomb");
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private static int PutAwayGunStateHash = Animator.StringToHash("PutAwayGun");
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private static int PrepBombParamHash = Animator.StringToHash("PrepBomb.playbackRate");
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public override void OnEnter()
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{
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base.OnEnter();
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Util.PlaySound(enterSoundString, base.gameObject);
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PlayAnimation("Gesture, Additive", PrepBombStateHash, PrepBombParamHash, minimumDuration);
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PlayAnimation("Stance, Override", PutAwayGunStateHash);
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}
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public override void OnExit()
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{
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base.OnExit();
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outer.SetNextState(new RecoverAimStunDrone());
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Util.PlaySound(exitSoundString, base.gameObject);
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}
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public override InterruptPriority GetMinimumInterruptPriority()
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{
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return InterruptPriority.PrioritySkill;
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}
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}
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