78 lines
1.5 KiB
C#
78 lines
1.5 KiB
C#
using RoR2;
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using RoR2.Projectile;
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using UnityEngine;
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using UnityEngine.Networking;
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namespace EntityStates.Toolbot;
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public class DroneProjectileInFlight : BaseState
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{
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private ProjectileImpactEventCaller impactEventCaller;
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private ProjectileSimple projectileSimple;
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private ProjectileFuse projectileFuse;
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public override void OnEnter()
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{
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base.OnEnter();
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if (NetworkServer.active)
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{
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impactEventCaller = GetComponent<ProjectileImpactEventCaller>();
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if ((bool)impactEventCaller)
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{
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impactEventCaller.impactEvent.AddListener(OnImpact);
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}
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projectileSimple = GetComponent<ProjectileSimple>();
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projectileFuse = GetComponent<ProjectileFuse>();
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if ((bool)projectileFuse)
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{
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projectileFuse.onFuse.AddListener(OnFuse);
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}
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}
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}
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public override void OnExit()
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{
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if ((bool)impactEventCaller)
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{
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impactEventCaller.impactEvent.RemoveListener(OnImpact);
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}
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if ((bool)projectileFuse)
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{
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projectileFuse.onFuse.RemoveListener(OnFuse);
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}
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base.OnEnter();
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}
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private void OnImpact(ProjectileImpactInfo projectileImpactInfo)
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{
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Advance();
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}
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private void OnFuse()
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{
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Advance();
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}
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private void Advance()
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{
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if (NetworkServer.active)
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{
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if ((bool)projectileSimple)
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{
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projectileSimple.velocity = 0f;
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projectileSimple.enabled = false;
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}
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if ((bool)base.rigidbody)
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{
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base.rigidbody.velocity = new Vector3(0f, Trajectory.CalculateInitialYSpeedForFlightDuration(DroneProjectilePrepHover.duration), 0f);
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}
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}
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if (base.isAuthority)
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{
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outer.SetNextState(new DroneProjectilePrepHover());
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}
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}
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}
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