23 lines
380 B
C#
23 lines
380 B
C#
using RoR2;
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using UnityEngine.Networking;
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namespace EntityStates.Toolbot;
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public class ToolbotStanceB : ToolbotStanceBase
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{
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public override void OnEnter()
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{
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base.OnEnter();
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swapStateType = typeof(ToolbotStanceA);
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if (NetworkServer.active)
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{
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SetEquipmentSlot(1);
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}
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}
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protected override GenericSkill GetCurrentPrimarySkill()
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{
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return GetPrimarySkill2();
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}
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}
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