r2mods/ilspy_dump/ror2_csproj/EntityStates.Treebot.Weapon/ChargeSonicBoom.cs

96 lines
1.9 KiB
C#

using RoR2;
using UnityEngine;
namespace EntityStates.Treebot.Weapon;
public class ChargeSonicBoom : BaseState
{
[SerializeField]
public string sound;
[SerializeField]
public GameObject chargeEffectPrefab;
public static string muzzleName;
public static float baseDuration;
private float duration;
private GameObject chargeEffect;
private EffectManagerHelper _emh_chargeEffect;
public override void Reset()
{
base.Reset();
duration = 0f;
chargeEffect = null;
_emh_chargeEffect = null;
}
public override void OnEnter()
{
base.OnEnter();
duration = baseDuration / attackSpeedStat;
Util.PlaySound(sound, base.gameObject);
base.characterBody.SetAimTimer(3f);
if (!chargeEffectPrefab)
{
return;
}
Transform transform = FindModelChild(muzzleName);
if ((bool)transform)
{
if (!EffectManager.ShouldUsePooledEffect(chargeEffectPrefab))
{
chargeEffect = Object.Instantiate(chargeEffectPrefab, transform);
}
else
{
_emh_chargeEffect = EffectManager.GetAndActivatePooledEffect(chargeEffectPrefab, transform, inResetLocal: true);
chargeEffect = _emh_chargeEffect.gameObject;
}
chargeEffect.transform.localPosition = Vector3.zero;
chargeEffect.transform.localRotation = Quaternion.identity;
}
}
public override void OnExit()
{
if ((bool)chargeEffect)
{
if (_emh_chargeEffect != null && _emh_chargeEffect.OwningPool != null)
{
_emh_chargeEffect.OwningPool.ReturnObject(_emh_chargeEffect);
}
else
{
EntityState.Destroy(chargeEffect);
}
chargeEffect = null;
_emh_chargeEffect = null;
}
base.OnExit();
}
public override void FixedUpdate()
{
base.FixedUpdate();
if (base.fixedAge >= duration)
{
outer.SetNextState(GetNextState());
}
}
protected virtual EntityState GetNextState()
{
return new FireSonicBoom();
}
public override InterruptPriority GetMinimumInterruptPriority()
{
return InterruptPriority.PrioritySkill;
}
}