r2mods/ilspy_dump/ror2_csproj/EntityStates.Treebot.Weapon/FireMortar.cs

46 lines
1.1 KiB
C#

using RoR2;
using UnityEngine;
namespace EntityStates.Treebot.Weapon;
public class FireMortar : BaseState
{
public static GameObject muzzleEffectPrefab;
public static string fireSoundString;
public static float baseDuration;
private float duration;
private static int FireBombStateHash = Animator.StringToHash("FireBomb");
private static int FireBombParamHash = Animator.StringToHash("FireBomb.playbackRate");
public override void OnEnter()
{
base.OnEnter();
duration = baseDuration / attackSpeedStat;
PlayAnimation("Gesture, Additive", FireBombStateHash, FireBombParamHash, duration);
Util.PlaySound(fireSoundString, base.gameObject);
if ((bool)muzzleEffectPrefab)
{
EffectManager.SimpleMuzzleFlash(muzzleEffectPrefab, base.gameObject, "MuzzleNailgun", transmit: false);
}
}
public override void FixedUpdate()
{
base.FixedUpdate();
if (base.isAuthority && base.fixedAge >= duration)
{
outer.SetNextStateToMain();
}
}
public override InterruptPriority GetMinimumInterruptPriority()
{
return InterruptPriority.PrioritySkill;
}
}