36 lines
638 B
C#
36 lines
638 B
C#
using RoR2;
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using UnityEngine;
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namespace EntityStates.UrchinTurret.Weapon;
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public class MinigunState : BaseState
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{
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public static string muzzleName;
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protected Transform muzzleTransform;
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protected ref InputBankTest.ButtonState skillButtonState => ref base.inputBank.skill1;
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public override void OnEnter()
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{
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base.OnEnter();
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muzzleTransform = FindModelChild(muzzleName);
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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StartAimMode();
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}
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public override void OnExit()
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{
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base.OnExit();
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}
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public override InterruptPriority GetMinimumInterruptPriority()
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{
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return InterruptPriority.PrioritySkill;
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}
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}
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