54 lines
1.2 KiB
C#
54 lines
1.2 KiB
C#
using RoR2;
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using UnityEngine;
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namespace EntityStates.VoidRaidCrab.Joint;
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public class DeathState : GenericCharacterDeath
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{
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[SerializeField]
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public string joint1Name;
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[SerializeField]
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public string joint2Name;
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[SerializeField]
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public string joint3Name;
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[SerializeField]
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public GameObject joint1EffectPrefab;
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[SerializeField]
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public GameObject joint2EffectPrefab;
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[SerializeField]
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public GameObject joint3EffectPrefab;
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private CharacterModel characterModel;
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public override void OnEnter()
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{
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base.OnEnter();
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EffectManager.SimpleMuzzleFlash(joint1EffectPrefab, base.gameObject, joint1Name, transmit: false);
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EffectManager.SimpleMuzzleFlash(joint2EffectPrefab, base.gameObject, joint2Name, transmit: false);
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EffectManager.SimpleMuzzleFlash(joint3EffectPrefab, base.gameObject, joint3Name, transmit: false);
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Transform modelTransform = GetModelTransform();
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if ((bool)modelTransform)
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{
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characterModel = modelTransform.GetComponent<CharacterModel>();
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}
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if ((bool)characterModel)
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{
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characterModel.invisibilityCount++;
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}
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}
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public override void OnExit()
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{
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if ((bool)characterModel)
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{
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characterModel.invisibilityCount--;
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}
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base.OnExit();
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}
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}
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