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namespace EntityStates.VoidRaidCrab;
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public class SpinBeamEnter : BaseSpinBeamAttackState
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{
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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if (base.fixedAge >= base.duration && base.isAuthority)
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{
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outer.SetNextState(new SpinBeamWindUp());
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}
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}
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}
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