r2mods/ilspy_dump/ror2_csproj/EntityStates.VoidSurvivorPod/Descent.cs

42 lines
770 B
C#

using EntityStates.SurvivorPod;
using RoR2;
using UnityEngine;
namespace EntityStates.VoidSurvivorPod;
public class Descent : SurvivorPodBaseState
{
[SerializeField]
public float duration;
[SerializeField]
public string animationLayerName;
[SerializeField]
public string animationStateName;
[SerializeField]
public string enterSoundString;
public override void OnEnter()
{
base.OnEnter();
PlayAnimation(animationLayerName, animationStateName);
Util.PlaySound(enterSoundString, base.gameObject);
}
public override void FixedUpdate()
{
base.FixedUpdate();
if (base.isAuthority && duration < base.fixedAge)
{
TransitionIntoNextState();
}
}
protected virtual void TransitionIntoNextState()
{
outer.SetNextState(new Landed());
}
}