43 lines
975 B
C#
43 lines
975 B
C#
using RoR2;
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using UnityEngine;
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using UnityEngine.Networking;
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namespace EntityStates.Wisp1Monster;
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public class DeathState : GenericCharacterDeath
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{
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public static GameObject initialExplosion;
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public override void OnEnter()
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{
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base.OnEnter();
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if ((bool)base.modelLocator)
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{
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if ((bool)base.modelLocator.modelBaseTransform)
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{
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EntityState.Destroy(base.modelLocator.modelBaseTransform.gameObject);
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}
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if ((bool)base.modelLocator.modelTransform)
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{
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EntityState.Destroy(base.modelLocator.modelTransform.gameObject);
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}
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}
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if (!EffectManager.ShouldUsePooledEffect(initialExplosion))
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{
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Object.Instantiate(initialExplosion, base.transform.position, base.transform.rotation);
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}
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else
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{
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EffectManager.SpawnEffect(initialExplosion, new EffectData
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{
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origin = base.transform.position,
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rotation = base.transform.rotation
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}, transmit: false);
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}
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if (NetworkServer.active)
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{
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EntityState.Destroy(base.gameObject);
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}
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}
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}
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