256 lines
6.8 KiB
C#
256 lines
6.8 KiB
C#
using RoR2;
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using UnityEngine;
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using UnityEngine.Networking;
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namespace EntityStates;
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public class GhostUtilitySkillState : GenericCharacterMain
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{
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public static float baseDuration;
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public static GameObject coreVfxPrefab;
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public static GameObject footVfxPrefab;
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public static GameObject entryEffectPrefab;
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public static GameObject exitEffectPrefab;
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public static float moveSpeedCoefficient;
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public static float healFractionPerTick;
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public static float healFrequency;
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private HurtBoxGroup hurtBoxGroup;
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private CharacterModel characterModel;
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private GameObject coreVfxInstance;
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private GameObject footVfxInstance;
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private float healTimer;
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private float duration;
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private ICharacterGravityParameterProvider characterGravityParameterProvider;
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private ICharacterFlightParameterProvider characterFlightParameterProvider;
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[SerializeField]
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public string animationLayerName;
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[SerializeField]
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public string animationStateName;
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[SerializeField]
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public string playbackRateParam;
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private EffectManagerHelper _emh_coreVfxInstance;
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private EffectManagerHelper _emh_footVfxInstance;
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public override void Reset()
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{
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base.Reset();
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hurtBoxGroup = null;
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characterModel = null;
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coreVfxInstance = null;
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footVfxInstance = null;
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healTimer = 0f;
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duration = 0f;
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_emh_coreVfxInstance = null;
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_emh_footVfxInstance = null;
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}
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public override void OnEnter()
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{
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base.OnEnter();
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duration = baseDuration;
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characterGravityParameterProvider = base.gameObject.GetComponent<ICharacterGravityParameterProvider>();
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characterFlightParameterProvider = base.gameObject.GetComponent<ICharacterFlightParameterProvider>();
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if ((bool)base.characterBody)
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{
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if ((bool)base.characterBody.inventory)
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{
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duration *= base.characterBody.inventory.GetItemCount(RoR2Content.Items.LunarUtilityReplacement);
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}
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hurtBoxGroup = base.characterBody.hurtBoxGroup;
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if ((bool)hurtBoxGroup)
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{
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HurtBoxGroup obj = hurtBoxGroup;
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int hurtBoxesDeactivatorCounter = obj.hurtBoxesDeactivatorCounter + 1;
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obj.hurtBoxesDeactivatorCounter = hurtBoxesDeactivatorCounter;
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}
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if ((bool)coreVfxPrefab)
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{
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if (!EffectManager.ShouldUsePooledEffect(coreVfxPrefab))
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{
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coreVfxInstance = Object.Instantiate(coreVfxPrefab);
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}
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else
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{
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_emh_coreVfxInstance = EffectManager.GetAndActivatePooledEffect(coreVfxPrefab, Vector3.zero, Quaternion.identity);
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coreVfxInstance = _emh_coreVfxInstance.gameObject;
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}
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}
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if ((bool)footVfxPrefab)
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{
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if (!EffectManager.ShouldUsePooledEffect(footVfxPrefab))
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{
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footVfxInstance = Object.Instantiate(footVfxPrefab);
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}
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else
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{
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_emh_footVfxInstance = EffectManager.GetAndActivatePooledEffect(footVfxPrefab, Vector3.zero, Quaternion.identity);
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footVfxInstance = _emh_footVfxInstance.gameObject;
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}
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}
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UpdateVfxPositions();
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if ((bool)entryEffectPrefab)
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{
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Ray aimRay = GetAimRay();
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EffectManager.SimpleEffect(entryEffectPrefab, aimRay.origin, Quaternion.LookRotation(aimRay.direction), transmit: false);
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}
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}
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characterModel = GetModelTransform()?.GetComponent<CharacterModel>();
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if ((bool)base.modelAnimator)
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{
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base.modelAnimator.enabled = false;
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}
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if ((bool)base.characterMotor)
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{
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base.characterMotor.walkSpeedPenaltyCoefficient = moveSpeedCoefficient;
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}
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if (characterGravityParameterProvider != null)
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{
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CharacterGravityParameters gravityParameters = characterGravityParameterProvider.gravityParameters;
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gravityParameters.channeledAntiGravityGranterCount++;
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characterGravityParameterProvider.gravityParameters = gravityParameters;
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}
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if (characterFlightParameterProvider != null)
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{
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CharacterFlightParameters flightParameters = characterFlightParameterProvider.flightParameters;
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flightParameters.channeledFlightGranterCount++;
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characterFlightParameterProvider.flightParameters = flightParameters;
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}
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if ((bool)characterModel)
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{
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characterModel.invisibilityCount++;
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}
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EntityStateMachine[] components = base.gameObject.GetComponents<EntityStateMachine>();
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foreach (EntityStateMachine entityStateMachine in components)
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{
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if (entityStateMachine.customName == "Weapon")
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{
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entityStateMachine.SetNextStateToMain();
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}
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}
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}
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private void UpdateVfxPositions()
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{
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if ((bool)base.characterBody)
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{
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if ((bool)coreVfxInstance)
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{
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coreVfxInstance.transform.position = base.characterBody.corePosition;
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}
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if ((bool)footVfxInstance)
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{
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footVfxInstance.transform.position = base.characterBody.footPosition;
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}
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}
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}
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protected override bool CanExecuteSkill(GenericSkill skillSlot)
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{
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return false;
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}
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public override void Update()
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{
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base.Update();
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UpdateVfxPositions();
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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healTimer -= GetDeltaTime();
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if (healTimer <= 0f)
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{
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if (NetworkServer.active)
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{
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base.healthComponent.HealFraction(healFractionPerTick, default(ProcChainMask));
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}
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healTimer = 1f / healFrequency;
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}
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if (base.fixedAge >= duration && base.isAuthority)
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{
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outer.SetNextStateToMain();
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}
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}
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public override void OnExit()
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{
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if ((bool)exitEffectPrefab && !outer.destroying)
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{
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Ray aimRay = GetAimRay();
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EffectManager.SimpleEffect(exitEffectPrefab, aimRay.origin, Quaternion.LookRotation(aimRay.direction), transmit: false);
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}
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if (_emh_coreVfxInstance != null && _emh_coreVfxInstance.OwningPool != null)
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{
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_emh_coreVfxInstance.OwningPool.ReturnObject(_emh_coreVfxInstance);
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}
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else if (coreVfxInstance != null)
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{
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EntityState.Destroy(coreVfxInstance);
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}
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coreVfxInstance = null;
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_emh_coreVfxInstance = null;
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if (_emh_footVfxInstance != null && _emh_footVfxInstance.OwningPool != null)
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{
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_emh_footVfxInstance.OwningPool.ReturnObject(_emh_footVfxInstance);
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}
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else if (footVfxInstance != null)
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{
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EntityState.Destroy(footVfxInstance);
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}
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footVfxInstance = null;
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_emh_footVfxInstance = null;
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if ((bool)characterModel)
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{
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characterModel.invisibilityCount--;
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}
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if ((bool)hurtBoxGroup)
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{
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HurtBoxGroup obj = hurtBoxGroup;
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int hurtBoxesDeactivatorCounter = obj.hurtBoxesDeactivatorCounter - 1;
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obj.hurtBoxesDeactivatorCounter = hurtBoxesDeactivatorCounter;
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}
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if ((bool)base.modelAnimator)
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{
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base.modelAnimator.enabled = true;
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}
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if (characterFlightParameterProvider != null)
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{
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CharacterFlightParameters flightParameters = characterFlightParameterProvider.flightParameters;
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flightParameters.channeledFlightGranterCount--;
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characterFlightParameterProvider.flightParameters = flightParameters;
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}
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if (characterGravityParameterProvider != null)
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{
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CharacterGravityParameters gravityParameters = characterGravityParameterProvider.gravityParameters;
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gravityParameters.channeledAntiGravityGranterCount--;
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characterGravityParameterProvider.gravityParameters = gravityParameters;
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}
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if ((bool)base.characterMotor)
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{
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base.characterMotor.walkSpeedPenaltyCoefficient = 1f;
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}
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base.OnExit();
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}
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}
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