79 lines
2.2 KiB
C#
79 lines
2.2 KiB
C#
using RoR2;
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using UnityEngine;
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using UnityEngine.EventSystems;
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[RequireComponent(typeof(InterpolatedTransformUpdater))]
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public class InterpolatedTransform : MonoBehaviour, ITeleportHandler, IEventSystemHandler
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{
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private struct TransformData
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{
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public Vector3 position;
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public Quaternion rotation;
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public Vector3 scale;
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public TransformData(Vector3 position, Quaternion rotation, Vector3 scale)
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{
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this.position = position;
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this.rotation = rotation;
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this.scale = scale;
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}
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}
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private TransformData[] m_lastTransforms;
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private int m_newTransformIndex;
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private void OnEnable()
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{
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ForgetPreviousTransforms();
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}
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public void ForgetPreviousTransforms()
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{
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m_lastTransforms = new TransformData[2];
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TransformData transformData = new TransformData(base.transform.localPosition, base.transform.localRotation, base.transform.localScale);
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m_lastTransforms[0] = transformData;
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m_lastTransforms[1] = transformData;
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m_newTransformIndex = 0;
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}
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private void FixedUpdate()
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{
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TransformData transformData = m_lastTransforms[m_newTransformIndex];
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base.transform.localPosition = transformData.position;
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base.transform.localRotation = transformData.rotation;
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base.transform.localScale = transformData.scale;
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}
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public void LateFixedUpdate()
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{
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m_newTransformIndex = OldTransformIndex();
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m_lastTransforms[m_newTransformIndex] = new TransformData(base.transform.localPosition, base.transform.localRotation, base.transform.localScale);
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}
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private void Update()
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{
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TransformData transformData = m_lastTransforms[m_newTransformIndex];
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TransformData transformData2 = m_lastTransforms[OldTransformIndex()];
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base.transform.localPosition = Vector3.Lerp(transformData2.position, transformData.position, InterpolationController.InterpolationFactor);
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base.transform.localRotation = Quaternion.Slerp(transformData2.rotation, transformData.rotation, InterpolationController.InterpolationFactor);
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base.transform.localScale = Vector3.Lerp(transformData2.scale, transformData.scale, InterpolationController.InterpolationFactor);
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}
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private int OldTransformIndex()
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{
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if (m_newTransformIndex != 0)
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{
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return 0;
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}
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return 1;
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}
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public void OnTeleport(Vector3 oldPosition, Vector3 newPosition)
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{
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ForgetPreviousTransforms();
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}
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}
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