r2mods/ilspy_dump/ror2_csproj/NetworkManagerConfiguration.cs

31 lines
658 B
C#

using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;
public class NetworkManagerConfiguration : MonoBehaviour
{
public new bool DontDestroyOnLoad = true;
public bool RunInBackground = true;
public LogFilter.FilterLevel LogLevel = LogFilter.FilterLevel.Info;
public string OfflineScene;
public string OnlineScene;
public GameObject PlayerPrefab;
public bool AutoCreatePlayer = true;
public PlayerSpawnMethod PlayerSpawnMethod;
public List<GameObject> SpawnPrefabs = new List<GameObject>();
public bool CustomConfig;
public int MaxConnections = 4;
public List<QosType> QosChannels = new List<QosType>();
}