77 lines
2.0 KiB
C#
77 lines
2.0 KiB
C#
using System;
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using System.Collections.Generic;
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using UnityEngine;
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public static class RendererSetMaterialsExtension
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{
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private static Material[][] sharedMaterialArrays;
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private static void InitSharedMaterialsArrays(int maxMaterials)
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{
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sharedMaterialArrays = new Material[maxMaterials + 1][];
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if (maxMaterials > 0)
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{
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sharedMaterialArrays[0] = Array.Empty<Material>();
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for (int i = 1; i < sharedMaterialArrays.Length; i++)
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{
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sharedMaterialArrays[i] = new Material[i];
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}
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}
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}
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static RendererSetMaterialsExtension()
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{
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InitSharedMaterialsArrays(16);
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}
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public static void SetSharedMaterials(this Renderer renderer, Material[] sharedMaterials, int count)
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{
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if (sharedMaterialArrays.Length < count)
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{
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InitSharedMaterialsArrays(count);
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}
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Material[] array = sharedMaterialArrays[count];
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Array.Copy(sharedMaterials, array, count);
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renderer.sharedMaterials = array;
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Array.Clear(array, 0, count);
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}
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public static void SetSharedMaterials(this Renderer renderer, List<Material> sharedMaterials)
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{
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int count = sharedMaterials.Count;
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if (sharedMaterialArrays.Length < count)
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{
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InitSharedMaterialsArrays(count);
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}
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Material[] array = sharedMaterialArrays[count];
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sharedMaterials.CopyTo(array, 0);
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renderer.sharedMaterials = array;
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Array.Clear(array, 0, count);
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}
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public static void SetMaterials(this Renderer renderer, Material[] materials, int count)
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{
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if (sharedMaterialArrays.Length < count)
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{
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InitSharedMaterialsArrays(count);
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}
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Material[] array = sharedMaterialArrays[count];
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Array.Copy(materials, array, count);
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renderer.materials = array;
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Array.Clear(array, 0, count);
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}
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public static void SetMaterials(this Renderer renderer, List<Material> materials)
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{
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int count = materials.Count;
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if (sharedMaterialArrays.Length < count)
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{
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InitSharedMaterialsArrays(count);
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}
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Material[] array = sharedMaterialArrays[count];
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materials.CopyTo(array, 0);
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renderer.materials = array;
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Array.Clear(array, 0, count);
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}
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}
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