222 lines
5.4 KiB
C#
222 lines
5.4 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using HG;
|
|
using Rewired;
|
|
using RoR2.Networking;
|
|
using RoR2.UI;
|
|
using UnityEngine;
|
|
|
|
namespace RoR2.CameraModes;
|
|
|
|
public abstract class CameraModeBase
|
|
{
|
|
public struct CameraInfo
|
|
{
|
|
public CameraRigController cameraRigController;
|
|
|
|
public Camera sceneCam;
|
|
|
|
public ICameraStateProvider overrideCam;
|
|
|
|
public CameraState previousCameraState;
|
|
|
|
public float baseFov;
|
|
}
|
|
|
|
public struct TargetInfo
|
|
{
|
|
public GameObject target;
|
|
|
|
public CharacterBody body;
|
|
|
|
public InputBankTest inputBank;
|
|
|
|
public CameraTargetParams targetParams;
|
|
|
|
public TeamIndex teamIndex;
|
|
|
|
public bool isSprinting;
|
|
|
|
public bool skillsAreDisabled;
|
|
|
|
public bool isViewerControlled;
|
|
|
|
public CharacterMaster master;
|
|
|
|
public NetworkUser networkUser;
|
|
|
|
public NetworkedViewAngles networkedViewAngles;
|
|
}
|
|
|
|
public struct ViewerInfo
|
|
{
|
|
public LocalUser localUser;
|
|
|
|
public UserProfile userProfile;
|
|
|
|
public Player inputPlayer;
|
|
|
|
public MPEventSystem eventSystem;
|
|
|
|
public bool hasCursor;
|
|
|
|
public bool isUIFocused;
|
|
}
|
|
|
|
public struct CameraModeContext
|
|
{
|
|
public CameraInfo cameraInfo;
|
|
|
|
public TargetInfo targetInfo;
|
|
|
|
public ViewerInfo viewerInfo;
|
|
}
|
|
|
|
public struct UpdateArgs
|
|
{
|
|
public CameraInfo cameraInfo;
|
|
|
|
public TargetInfo targetInfo;
|
|
}
|
|
|
|
public struct UpdateResult
|
|
{
|
|
public GameObject firstPersonTarget;
|
|
|
|
public CameraState cameraState;
|
|
|
|
public bool showSprintParticles;
|
|
|
|
public bool showDisabledSkillsParticles;
|
|
|
|
public Vector3 crosshairWorldPosition;
|
|
}
|
|
|
|
public struct CollectLookInputResult
|
|
{
|
|
public Vector2 lookInput;
|
|
}
|
|
|
|
public struct ApplyLookInputArgs
|
|
{
|
|
public Vector2 lookInput;
|
|
}
|
|
|
|
public struct OnTargetChangedArgs
|
|
{
|
|
public GameObject oldTarget;
|
|
|
|
public GameObject newTarget;
|
|
}
|
|
|
|
private Dictionary<UnityObjectWrapperKey<CameraRigController>, object> camToRawInstanceData = new Dictionary<UnityObjectWrapperKey<CameraRigController>, object>();
|
|
|
|
public void OnInstall(CameraRigController cameraRigController)
|
|
{
|
|
object obj = CreateInstanceData(cameraRigController);
|
|
camToRawInstanceData.Add(cameraRigController, obj);
|
|
try
|
|
{
|
|
OnInstallInternal(obj, cameraRigController);
|
|
}
|
|
catch (Exception message)
|
|
{
|
|
Debug.LogError(message);
|
|
}
|
|
if ((object)cameraRigController.target != null)
|
|
{
|
|
OnTargetChanged(cameraRigController, new OnTargetChangedArgs
|
|
{
|
|
oldTarget = null,
|
|
newTarget = cameraRigController.target
|
|
});
|
|
}
|
|
}
|
|
|
|
protected virtual void OnInstallInternal(object rawInstancedata, CameraRigController cameraRigController)
|
|
{
|
|
}
|
|
|
|
public void OnUninstall(CameraRigController cameraRigController)
|
|
{
|
|
if ((object)cameraRigController.target != null)
|
|
{
|
|
OnTargetChanged(cameraRigController, new OnTargetChangedArgs
|
|
{
|
|
oldTarget = cameraRigController.target,
|
|
newTarget = null
|
|
});
|
|
}
|
|
try
|
|
{
|
|
OnUninstallInternal(camToRawInstanceData[cameraRigController], cameraRigController);
|
|
}
|
|
catch (Exception message)
|
|
{
|
|
Debug.LogError(message);
|
|
}
|
|
camToRawInstanceData.Remove(cameraRigController);
|
|
}
|
|
|
|
protected virtual void OnUninstallInternal(object rawInstanceData, CameraRigController cameraRigController)
|
|
{
|
|
}
|
|
|
|
protected abstract object CreateInstanceData(CameraRigController cameraRigController);
|
|
|
|
public abstract bool IsSpectating(CameraRigController cameraRigController);
|
|
|
|
public void Update(in CameraModeContext context, out UpdateResult result)
|
|
{
|
|
if ((bool)context.cameraInfo.cameraRigController)
|
|
{
|
|
object rawInstanceData = camToRawInstanceData[context.cameraInfo.cameraRigController];
|
|
UpdateInternal(rawInstanceData, in context, out result);
|
|
}
|
|
else
|
|
{
|
|
result = default(UpdateResult);
|
|
}
|
|
}
|
|
|
|
protected abstract void UpdateInternal(object rawInstanceData, in CameraModeContext context, out UpdateResult result);
|
|
|
|
public void CollectLookInput(in CameraModeContext context, out CollectLookInputResult result)
|
|
{
|
|
object rawInstanceData = camToRawInstanceData[context.cameraInfo.cameraRigController];
|
|
CollectLookInputInternal(rawInstanceData, in context, out result);
|
|
}
|
|
|
|
protected abstract void CollectLookInputInternal(object rawInstanceData, in CameraModeContext context, out CollectLookInputResult result);
|
|
|
|
public void ApplyLookInput(in CameraModeContext context, in ApplyLookInputArgs args)
|
|
{
|
|
object rawInstanceData = camToRawInstanceData[context.cameraInfo.cameraRigController];
|
|
ApplyLookInputInternal(rawInstanceData, in context, in args);
|
|
}
|
|
|
|
protected abstract void ApplyLookInputInternal(object rawInstanceData, in CameraModeContext context, in ApplyLookInputArgs input);
|
|
|
|
public void OnTargetChanged(CameraRigController cameraRigController, OnTargetChangedArgs args)
|
|
{
|
|
object rawInstanceData = camToRawInstanceData[cameraRigController];
|
|
OnTargetChangedInternal(rawInstanceData, cameraRigController, in args);
|
|
}
|
|
|
|
protected abstract void OnTargetChangedInternal(object rawInstanceData, CameraRigController cameraRigController, in OnTargetChangedArgs args);
|
|
|
|
public void MatchState(in CameraModeContext context, in CameraState cameraStateToMatch)
|
|
{
|
|
object rawInstanceData = camToRawInstanceData[context.cameraInfo.cameraRigController];
|
|
MatchStateInternal(rawInstanceData, in context, in cameraStateToMatch);
|
|
}
|
|
|
|
protected abstract void MatchStateInternal(object rawInstanceData, in CameraModeContext context, in CameraState cameraStateToMatch);
|
|
|
|
public object DebugGetInstanceData(CameraRigController cameraRigController)
|
|
{
|
|
camToRawInstanceData.TryGetValue(cameraRigController, out var value);
|
|
return value;
|
|
}
|
|
}
|