66 lines
1.5 KiB
C#
66 lines
1.5 KiB
C#
using UnityEngine;
|
|
using UnityEngine.Networking;
|
|
|
|
namespace RoR2.CharacterSpeech;
|
|
|
|
[RequireComponent(typeof(CharacterSpeechController))]
|
|
public class BaseCharacterSpeechDriver : MonoBehaviour
|
|
{
|
|
protected CharacterSpeechController characterSpeechController { get; private set; }
|
|
|
|
protected CharacterBody currentCharacterBody { get; private set; }
|
|
|
|
protected void Awake()
|
|
{
|
|
if (!NetworkServer.active)
|
|
{
|
|
base.enabled = false;
|
|
}
|
|
else
|
|
{
|
|
characterSpeechController = GetComponent<CharacterSpeechController>();
|
|
}
|
|
}
|
|
|
|
protected void OnEnable()
|
|
{
|
|
if (NetworkServer.active)
|
|
{
|
|
characterSpeechController.onCharacterBodyDiscovered += OnCharacterBodyDiscovered;
|
|
characterSpeechController.onCharacterBodyLost += OnCharacterBodyLost;
|
|
if ((object)characterSpeechController.currentCharacterBody != null)
|
|
{
|
|
OnCharacterBodyDiscovered(characterSpeechController.currentCharacterBody);
|
|
}
|
|
}
|
|
}
|
|
|
|
protected void OnDisable()
|
|
{
|
|
if (NetworkServer.active)
|
|
{
|
|
if ((object)currentCharacterBody != null)
|
|
{
|
|
OnCharacterBodyLost(currentCharacterBody);
|
|
}
|
|
characterSpeechController.onCharacterBodyLost -= OnCharacterBodyLost;
|
|
characterSpeechController.onCharacterBodyDiscovered -= OnCharacterBodyDiscovered;
|
|
}
|
|
}
|
|
|
|
protected void OnDestroy()
|
|
{
|
|
_ = NetworkServer.active;
|
|
}
|
|
|
|
protected virtual void OnCharacterBodyDiscovered(CharacterBody characterBody)
|
|
{
|
|
currentCharacterBody = characterBody;
|
|
}
|
|
|
|
protected virtual void OnCharacterBodyLost(CharacterBody characterBody)
|
|
{
|
|
currentCharacterBody = null;
|
|
}
|
|
}
|