302 lines
6.4 KiB
C#
302 lines
6.4 KiB
C#
using System;
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using System.Collections.Generic;
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using RoR2.ConVar;
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using UnityEngine;
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using UnityEngine.Networking;
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namespace RoR2.CharacterSpeech;
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public class CharacterSpeechController : MonoBehaviour
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{
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[Serializable]
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public struct SpeechInfo
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{
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public string token;
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public float duration;
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public float maxWait;
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public float priority;
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public bool mustPlay;
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public override string ToString()
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{
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return $"{{ token=\"{token}\" duration={duration} maxWait={maxWait} priority={priority} mustPlay={mustPlay} }}";
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}
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}
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[Serializable]
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private struct SpeechRequest
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{
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public SpeechInfo speechInfo;
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public float submitTime;
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public override string ToString()
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{
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return $"{{ speechInfo={speechInfo} submitTime={submitTime} }}";
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}
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}
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public CharacterMaster initialCharacterMaster;
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public string chatFormatToken;
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private float localTime;
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private float nextSpeakTime;
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private List<SpeechRequest> speechRequestQueue;
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private CharacterMaster _characterMaster;
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private CharacterBody _currentCharacterBody;
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private static readonly BoolConVar cvEnableLogging = new BoolConVar("character_speech_debug", ConVarFlags.None, "0", "Enables/disables debug logging for CharacterSpeechController");
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public CharacterMaster characterMaster
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{
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get
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{
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return _characterMaster;
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}
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set
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{
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if ((object)_characterMaster != value)
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{
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if ((object)_characterMaster != null)
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{
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OnCharacterMasterLost(_characterMaster);
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}
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_characterMaster = value;
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if ((object)_characterMaster != null)
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{
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OnCharacterMasterDiscovered(_characterMaster);
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}
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}
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}
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}
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public CharacterBody currentCharacterBody
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{
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get
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{
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return _currentCharacterBody;
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}
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private set
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{
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if ((object)_currentCharacterBody != value)
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{
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if ((object)_currentCharacterBody != null)
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{
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OnCharacterBodyLost(_currentCharacterBody);
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}
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_currentCharacterBody = value;
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if ((object)_currentCharacterBody != null)
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{
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OnCharacterBodyDiscovered(_currentCharacterBody);
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}
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}
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}
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}
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public event Action<CharacterMaster> onCharacterMasterDiscovered;
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public event Action<CharacterMaster> onCharacterMasterLost;
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public event Action<CharacterBody> onCharacterBodyDiscovered;
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public event Action<CharacterBody> onCharacterBodyLost;
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private void Awake()
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{
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if (!NetworkServer.active)
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{
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base.enabled = false;
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}
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else
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{
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speechRequestQueue = new List<SpeechRequest>();
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}
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}
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private void Start()
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{
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if ((object)characterMaster == null)
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{
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characterMaster = initialCharacterMaster;
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}
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}
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private void FixedUpdate()
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{
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Process(Time.fixedDeltaTime);
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}
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private void OnDestroy()
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{
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if (NetworkServer.active)
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{
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characterMaster = null;
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}
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}
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public void SpeakNow(in SpeechInfo speechInfo)
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{
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if (!NetworkServer.active)
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{
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return;
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}
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if (cvEnableLogging.value)
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{
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Log($"Playing speech: {speechInfo}");
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}
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nextSpeakTime = localTime + speechInfo.duration;
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CharacterBody characterBody = null;
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GameObject sender = null;
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SfxLocator sfxLocator = null;
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if ((bool)characterMaster)
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{
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characterBody = characterMaster.GetBody();
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if ((bool)characterBody)
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{
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sfxLocator = characterBody.GetComponent<SfxLocator>();
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}
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}
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Chat.SendBroadcastChat(new Chat.NpcChatMessage
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{
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baseToken = speechInfo.token,
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formatStringToken = chatFormatToken,
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sender = sender,
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sound = sfxLocator?.barkSound
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});
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}
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public void EnqueueSpeech(in SpeechInfo speechInfo)
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{
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if (NetworkServer.active)
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{
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SpeechRequest speechRequest = default(SpeechRequest);
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speechRequest.speechInfo = speechInfo;
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speechRequest.submitTime = localTime;
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SpeechRequest speechRequest2 = speechRequest;
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speechRequestQueue.Add(speechRequest2);
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if (cvEnableLogging.value)
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{
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Log($"Enqueued speech: {speechRequest2}");
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}
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}
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}
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private void Process(float deltaTime)
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{
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localTime += deltaTime;
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if (!(nextSpeakTime <= localTime))
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{
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return;
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}
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int bestNextRequestIndex = GetBestNextRequestIndex();
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if (bestNextRequestIndex == -1)
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{
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return;
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}
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SpeechRequest speechRequest = speechRequestQueue[bestNextRequestIndex];
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if (cvEnableLogging.value)
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{
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Log($"Found best request: bestNextRequestIndex={bestNextRequestIndex} bestNextRequest={speechRequest}");
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for (int i = 0; i < bestNextRequestIndex; i++)
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{
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Log($"Dropping request: i={i} request={speechRequestQueue[i]}");
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}
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}
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speechRequestQueue.RemoveRange(0, bestNextRequestIndex + 1);
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SpeakNow(in speechRequest.speechInfo);
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}
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private int GetBestNextRequestIndex()
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{
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if (speechRequestQueue.Count == 0)
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{
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return -1;
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}
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for (int i = 0; i < speechRequestQueue.Count; i++)
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{
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SpeechRequest speechRequest = speechRequestQueue[i];
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SpeechInfo speechInfo = speechRequest.speechInfo;
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if (speechInfo.mustPlay)
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{
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return i;
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}
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float num = speechRequest.submitTime + speechInfo.maxWait;
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if (localTime > num)
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{
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continue;
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}
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float num2 = localTime + speechInfo.duration;
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bool flag = false;
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for (int j = i + 1; j < speechRequestQueue.Count; j++)
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{
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SpeechRequest speechRequest2 = speechRequestQueue[j];
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SpeechInfo speechInfo2 = speechRequest2.speechInfo;
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if (!(speechInfo.priority >= speechInfo2.priority) || speechInfo2.mustPlay)
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{
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if (speechRequest2.submitTime + speechInfo2.maxWait < num2)
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{
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flag = true;
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break;
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}
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num2 += speechInfo2.duration;
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}
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}
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if (!flag)
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{
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return i;
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}
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}
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return -1;
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}
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private void OnCharacterMasterDiscovered(CharacterMaster characterMaster)
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{
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characterMaster.onBodyStart += OnCharacterMasterBodyStart;
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this.onCharacterMasterDiscovered?.Invoke(characterMaster);
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currentCharacterBody = characterMaster.GetBody();
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}
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private void OnCharacterMasterLost(CharacterMaster characterMaster)
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{
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currentCharacterBody = null;
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this.onCharacterMasterLost?.Invoke(characterMaster);
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characterMaster.onBodyDestroyed -= OnCharacterMasterBodyDestroyed;
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}
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private void OnCharacterMasterBodyStart(CharacterBody characterBody)
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{
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currentCharacterBody = characterBody;
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}
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private void OnCharacterMasterBodyDestroyed(CharacterBody characterBody)
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{
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if ((object)characterBody == currentCharacterBody)
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{
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currentCharacterBody = null;
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}
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}
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private void OnCharacterBodyDiscovered(CharacterBody characterBody)
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{
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this.onCharacterBodyDiscovered?.Invoke(characterBody);
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}
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private void OnCharacterBodyLost(CharacterBody characterBody)
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{
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this.onCharacterBodyLost?.Invoke(characterBody);
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}
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private void Log(string str)
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{
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}
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}
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