74 lines
2.1 KiB
C#
74 lines
2.1 KiB
C#
using UnityEngine;
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namespace RoR2.Items;
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public class BeetleGlandBodyBehavior : BaseItemBodyBehavior
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{
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private static readonly float timeBetweenGuardResummons = 30f;
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private static readonly float timeBetweenGuardRetryResummons = 1f;
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private float guardResummonCooldown;
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[ItemDefAssociation(useOnServer = true, useOnClient = false)]
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private static ItemDef GetItemDef()
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{
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return RoR2Content.Items.BeetleGland;
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}
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private void FixedUpdate()
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{
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int num = stack;
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CharacterMaster bodyMaster = base.body.master;
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if (!bodyMaster)
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{
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return;
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}
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int deployableCount = bodyMaster.GetDeployableCount(DeployableSlot.BeetleGuardAlly);
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if (deployableCount >= num)
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{
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return;
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}
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guardResummonCooldown -= Time.fixedDeltaTime;
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if (guardResummonCooldown <= 0f)
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{
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DirectorSpawnRequest directorSpawnRequest = new DirectorSpawnRequest(LegacyResourcesAPI.Load<SpawnCard>("SpawnCards/CharacterSpawnCards/cscBeetleGuardAlly"), new DirectorPlacementRule
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{
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placementMode = DirectorPlacementRule.PlacementMode.Approximate,
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minDistance = 3f,
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maxDistance = 40f,
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spawnOnTarget = base.transform
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}, RoR2Application.rng);
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directorSpawnRequest.summonerBodyObject = base.gameObject;
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directorSpawnRequest.onSpawnedServer = OnGuardMasterSpawned;
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DirectorCore.instance.TrySpawnObject(directorSpawnRequest);
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if (deployableCount < num)
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{
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guardResummonCooldown = timeBetweenGuardRetryResummons;
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}
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else
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{
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guardResummonCooldown = timeBetweenGuardResummons;
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}
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}
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void OnGuardMasterSpawned(SpawnCard.SpawnResult spawnResult)
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{
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GameObject spawnedInstance = spawnResult.spawnedInstance;
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if ((bool)spawnedInstance)
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{
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CharacterMaster component = spawnedInstance.GetComponent<CharacterMaster>();
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if ((bool)component)
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{
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component.inventory.GiveItem(RoR2Content.Items.BoostDamage, 30);
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component.inventory.GiveItem(RoR2Content.Items.BoostHp, 10);
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Deployable component2 = component.GetComponent<Deployable>();
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if ((bool)component2)
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{
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bodyMaster.AddDeployable(component2, DeployableSlot.BeetleGuardAlly);
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}
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}
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}
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}
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}
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}
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