115 lines
2.4 KiB
C#
115 lines
2.4 KiB
C#
using System.Collections.Generic;
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using RoR2.Orbs;
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using UnityEngine;
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namespace RoR2.Items;
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public class ShockNearbyBodyBehavior : BaseItemBodyBehavior
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{
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private float teslaBuffRollTimer;
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private const float teslaRollInterval = 10f;
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private float teslaFireTimer;
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private float teslaResetListTimer;
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private float teslaResetListInterval = 0.5f;
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private const float teslaFireInterval = 1f / 12f;
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private bool teslaCrit;
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private bool teslaIsOn;
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private List<HealthComponent> previousTeslaTargetList = new List<HealthComponent>();
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private bool _grantingBuff;
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private BuffDef grantedBuff => RoR2Content.Buffs.TeslaField;
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private bool grantingBuff
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{
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get
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{
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return _grantingBuff;
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}
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set
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{
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if (_grantingBuff != value)
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{
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_grantingBuff = value;
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if (_grantingBuff)
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{
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base.body.AddBuff(grantedBuff);
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}
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else
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{
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base.body.RemoveBuff(grantedBuff);
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}
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}
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}
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}
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[ItemDefAssociation(useOnServer = true, useOnClient = false)]
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private static ItemDef GetItemDef()
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{
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return RoR2Content.Items.ShockNearby;
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}
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private void FixedUpdate()
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{
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teslaBuffRollTimer += Time.fixedDeltaTime;
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if (teslaBuffRollTimer >= 10f)
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{
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teslaBuffRollTimer = 0f;
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teslaCrit = base.body.RollCrit();
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grantingBuff = !grantingBuff;
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}
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if (!grantingBuff)
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{
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return;
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}
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teslaFireTimer += Time.fixedDeltaTime;
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teslaResetListTimer += Time.fixedDeltaTime;
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if (teslaFireTimer >= 1f / 12f)
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{
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teslaFireTimer = 0f;
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LightningOrb lightningOrb = new LightningOrb
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{
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origin = base.body.corePosition,
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damageValue = base.body.damage * 2f,
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isCrit = teslaCrit,
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bouncesRemaining = 2 * stack,
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teamIndex = base.body.teamComponent.teamIndex,
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attacker = base.gameObject,
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procCoefficient = 0.3f,
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bouncedObjects = previousTeslaTargetList,
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lightningType = LightningOrb.LightningType.Tesla,
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damageColorIndex = DamageColorIndex.Item,
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range = 35f
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};
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HurtBox hurtBox = lightningOrb.PickNextTarget(base.transform.position);
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if ((bool)hurtBox)
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{
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previousTeslaTargetList.Add(hurtBox.healthComponent);
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lightningOrb.target = hurtBox;
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OrbManager.instance.AddOrb(lightningOrb);
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}
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}
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if (teslaResetListTimer >= teslaResetListInterval)
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{
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teslaResetListTimer -= teslaResetListInterval;
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previousTeslaTargetList.Clear();
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}
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}
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private void OnDisable()
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{
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if ((bool)base.body && base.body.HasBuff(grantedBuff))
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{
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base.body.RemoveBuff(grantedBuff);
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}
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}
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}
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