41 lines
1.1 KiB
C#
41 lines
1.1 KiB
C#
using System;
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using UnityEngine;
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using UnityEngine.Networking;
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namespace RoR2.Items;
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public static class WardOnLevelManager
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{
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private static GameObject wardPrefab;
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[SystemInitializer(new Type[] { typeof(ItemCatalog) })]
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private static void Init()
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{
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GlobalEventManager.onCharacterLevelUp += OnCharacterLevelUp;
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LegacyResourcesAPI.LoadAsyncCallback("Prefabs/NetworkedObjects/WarbannerWard", delegate(GameObject operationResult)
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{
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wardPrefab = operationResult;
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});
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}
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private static void OnCharacterLevelUp(CharacterBody characterBody)
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{
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if (!NetworkServer.active)
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{
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return;
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}
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Inventory inventory = characterBody.inventory;
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if ((bool)inventory)
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{
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int itemCount = inventory.GetItemCount(RoR2Content.Items.WardOnLevel);
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if (itemCount > 0)
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{
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GameObject gameObject = UnityEngine.Object.Instantiate(wardPrefab, characterBody.transform.position, Quaternion.identity);
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gameObject.GetComponent<TeamFilter>().teamIndex = characterBody.teamComponent.teamIndex;
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gameObject.GetComponent<BuffWard>().Networkradius = 8f + 8f * (float)itemCount;
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NetworkServer.Spawn(gameObject);
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}
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}
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}
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}
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