23 lines
591 B
C#
23 lines
591 B
C#
using UnityEngine;
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namespace RoR2.Mecanim;
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public class PlaySoundOnEnter : StateMachineBehaviour
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{
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public string soundString;
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public string stopSoundString;
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public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
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{
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base.OnStateEnter(animator, stateInfo, layerIndex);
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Util.PlaySound(soundString, animator.gameObject);
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}
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public override void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
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{
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base.OnStateEnter(animator, stateInfo, layerIndex);
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Util.PlaySound(stopSoundString, animator.gameObject);
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}
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}
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