312 lines
6.3 KiB
C#
312 lines
6.3 KiB
C#
using System;
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using System.Collections.Generic;
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using HG;
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using UnityEngine;
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namespace RoR2.Navigation;
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public abstract class BroadNavigationSystem : IDisposable
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{
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public enum AgentHandle
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{
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None = -1
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}
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protected struct BaseAgentData
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{
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public bool enabled;
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public bool isValid;
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public float localTime;
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public Vector3? currentPosition;
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public Vector3? goalPosition;
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public float maxWalkSpeed;
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public float maxSlopeAngle;
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public float maxJumpHeight;
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}
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public struct AgentOutput
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{
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public float desiredJumpVelocity { get; set; }
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public Vector3? nextPosition { get; set; }
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public float lastPathUpdate { get; set; }
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public bool targetReachable { get; set; }
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public float time { get; set; }
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}
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public readonly struct Agent
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{
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public static readonly Agent invalid = new Agent(null, AgentHandle.None);
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public readonly BroadNavigationSystem system;
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public readonly AgentHandle handle;
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private ref BaseAgentData agentData => ref system.allAgentData[(int)handle];
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public bool enabled
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{
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get
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{
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return agentData.enabled;
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}
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set
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{
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agentData.enabled = value;
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}
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}
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public float maxSlopeAngle
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{
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get
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{
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return agentData.maxSlopeAngle;
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}
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set
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{
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agentData.maxSlopeAngle = value;
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}
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}
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public float maxWalkSpeed
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{
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get
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{
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return agentData.maxWalkSpeed;
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}
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set
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{
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agentData.maxWalkSpeed = value;
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}
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}
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public float maxJumpHeight
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{
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get
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{
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return agentData.maxJumpHeight;
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}
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set
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{
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agentData.maxJumpHeight = value;
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}
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}
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public Vector3? currentPosition
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{
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get
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{
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return agentData.currentPosition;
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}
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set
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{
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agentData.currentPosition = value;
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}
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}
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public Vector3? goalPosition
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{
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get
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{
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return agentData.goalPosition;
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}
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set
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{
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agentData.goalPosition = value;
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}
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}
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public AgentOutput output => system.agentOutputs[(int)handle];
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public Agent(BroadNavigationSystem system, AgentHandle handle)
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{
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this.handle = handle;
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this.system = system;
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}
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public void ConfigureFromBody(CharacterBody body)
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{
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system.ConfigureAgentFromBodyInternal(in handle, body);
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}
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public void InvalidatePath()
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{
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system.InvalidateAgentPathInternal(in handle);
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}
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}
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private static readonly List<BroadNavigationSystem> instancesList;
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private IndexAllocator agentIndexAllocator = new IndexAllocator();
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private BaseAgentData[] allAgentData = Array.Empty<BaseAgentData>();
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private AgentOutput[] agentOutputs = Array.Empty<AgentOutput>();
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protected float localTime;
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protected int agentCount { get; private set; }
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static BroadNavigationSystem()
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{
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instancesList = new List<BroadNavigationSystem>();
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RoR2Application.onFixedUpdate += StaticUpdate;
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}
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private static void StaticUpdate()
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{
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if (Time.fixedDeltaTime == 0f)
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{
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return;
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}
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foreach (BroadNavigationSystem instances in instancesList)
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{
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instances.Update(Time.fixedDeltaTime);
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}
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}
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public BroadNavigationSystem()
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{
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instancesList.Add(this);
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}
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public virtual void Dispose()
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{
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instancesList.Remove(this);
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for (AgentHandle index = (AgentHandle)0; (int)index < allAgentData.Length; index++)
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{
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if (allAgentData[(int)index].isValid)
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{
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DestroyAgentInternal(in index);
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}
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}
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}
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public void RequestAgent(ref Agent agent)
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{
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AgentHandle index = (AgentHandle)agentIndexAllocator.RequestIndex();
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CreateAgentInternal(in index);
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agent = GetAgent(index);
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}
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public void ReturnAgent(ref Agent agent)
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{
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DestroyAgentInternal(in agent.handle);
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agentIndexAllocator.FreeIndex((int)agent.handle);
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agent = Agent.invalid;
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}
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public Agent GetAgent(AgentHandle agentHandle)
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{
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return new Agent(this, agentHandle);
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}
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public bool IsValidHandle(in AgentHandle handle)
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{
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if (!ArrayUtils.IsInBounds(allAgentData, (int)handle))
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{
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return false;
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}
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return allAgentData[(int)handle].isValid;
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}
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public void GetAgentOutput(in AgentHandle handle, out AgentOutput output)
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{
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output = agentOutputs[(int)handle];
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}
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private void Update(float deltaTime)
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{
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localTime += deltaTime;
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UpdateAgentsInternal(deltaTime);
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}
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private void CreateAgentInternal(in AgentHandle index)
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{
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int num = agentCount + 1;
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agentCount = num;
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ArrayUtils.EnsureCapacity(ref allAgentData, agentCount);
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ArrayUtils.EnsureCapacity(ref agentOutputs, agentCount);
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ref BaseAgentData reference = ref allAgentData[(int)index];
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reference.isValid = true;
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reference.localTime = 0f;
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CreateAgent(in index);
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}
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private void DestroyAgentInternal(in AgentHandle index)
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{
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DestroyAgent(in index);
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allAgentData[(int)index] = default(BaseAgentData);
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agentOutputs[(int)index] = default(AgentOutput);
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int num = agentCount - 1;
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agentCount = num;
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}
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private void UpdateAgentsInternal(float deltaTime)
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{
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for (AgentHandle agentHandle = (AgentHandle)0; (int)agentHandle < allAgentData.Length; agentHandle++)
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{
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ref BaseAgentData reference = ref allAgentData[(int)agentHandle];
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if (reference.enabled)
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{
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reference.localTime += deltaTime;
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}
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}
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UpdateAgents(deltaTime);
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}
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private void ConfigureAgentFromBodyInternal(in AgentHandle index, CharacterBody body)
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{
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ref BaseAgentData reference = ref allAgentData[(int)index];
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reference.maxWalkSpeed = 0f;
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reference.maxSlopeAngle = 0f;
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reference.maxJumpHeight = 0f;
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reference.currentPosition = null;
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if ((bool)body)
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{
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reference.maxWalkSpeed = body.moveSpeed;
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reference.maxSlopeAngle = body.characterMotor?.Motor.MaxStableSlopeAngle ?? 0f;
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reference.maxJumpHeight = body.maxJumpHeight;
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reference.currentPosition = body.footPosition;
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}
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ConfigureAgentFromBody(in index, body);
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}
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private void InvalidateAgentPathInternal(in AgentHandle index)
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{
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InvalidateAgentPath(in index);
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}
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protected ref readonly BaseAgentData GetAgentData(in AgentHandle agentHandle)
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{
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return ref allAgentData[(int)agentHandle];
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}
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protected void SetAgentOutput(in AgentHandle agentHandle, in AgentOutput output)
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{
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ref AgentOutput reference = ref agentOutputs[(int)agentHandle];
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reference = output;
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reference.time = localTime;
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}
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protected abstract void CreateAgent(in AgentHandle index);
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protected abstract void DestroyAgent(in AgentHandle index);
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protected abstract void UpdateAgents(float deltaTime);
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protected abstract void ConfigureAgentFromBody(in AgentHandle index, CharacterBody body);
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protected abstract void InvalidateAgentPath(in AgentHandle index);
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}
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