55 lines
877 B
C#
55 lines
877 B
C#
using UnityEngine;
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using UnityEngine.Networking;
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namespace RoR2.Networking;
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public class NetworkEnableObjectIfLocal : NetworkBehaviour
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{
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[Tooltip("The GameObject to enable/disable.")]
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public GameObject target;
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private void Start()
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{
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if ((bool)target)
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{
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target.SetActive(base.hasAuthority);
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}
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}
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public override void OnStartAuthority()
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{
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base.OnStartAuthority();
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if ((bool)target)
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{
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target.SetActive(value: true);
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}
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}
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public override void OnStopAuthority()
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{
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if ((bool)target)
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{
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target.SetActive(value: false);
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}
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base.OnStopAuthority();
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}
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private void UNetVersion()
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{
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}
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public override bool OnSerialize(NetworkWriter writer, bool forceAll)
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{
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bool result = default(bool);
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return result;
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}
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public override void OnDeserialize(NetworkReader reader, bool initialState)
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{
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}
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public override void PreStartClient()
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{
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}
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}
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