32 lines
823 B
C#
32 lines
823 B
C#
using UnityEngine;
|
|
using UnityEngine.Networking;
|
|
|
|
namespace RoR2.Orbs;
|
|
|
|
public class BeetleWardOrb : Orb
|
|
{
|
|
public float speed;
|
|
|
|
public override void Begin()
|
|
{
|
|
base.duration = base.distanceToTarget / speed;
|
|
EffectData effectData = new EffectData
|
|
{
|
|
origin = origin,
|
|
genericFloat = base.duration
|
|
};
|
|
effectData.SetHurtBoxReference(target);
|
|
EffectManager.SpawnEffect(OrbStorageUtility.Get("Prefabs/Effects/OrbEffects/BeetleWardOrbEffect"), effectData, transmit: true);
|
|
}
|
|
|
|
public override void OnArrival()
|
|
{
|
|
if ((bool)target)
|
|
{
|
|
GameObject gameObject = Object.Instantiate(OrbStorageUtility.Get("Prefabs/NetworkedObjects/BeetleWard"), target.transform.position, Quaternion.identity);
|
|
gameObject.GetComponent<TeamFilter>().teamIndex = target.teamIndex;
|
|
NetworkServer.Spawn(gameObject);
|
|
}
|
|
}
|
|
}
|