42 lines
895 B
C#
42 lines
895 B
C#
using UnityEngine;
|
|
|
|
namespace RoR2.Orbs;
|
|
|
|
public class HealOrb : Orb
|
|
{
|
|
public float healValue;
|
|
|
|
public bool scaleOrb = true;
|
|
|
|
public float overrideDuration = 0.3f;
|
|
|
|
public override void Begin()
|
|
{
|
|
if ((bool)target)
|
|
{
|
|
base.duration = overrideDuration;
|
|
float scale = (scaleOrb ? Mathf.Min(healValue / target.healthComponent.fullHealth, 1f) : 1f);
|
|
EffectData effectData = new EffectData
|
|
{
|
|
scale = scale,
|
|
origin = origin,
|
|
genericFloat = base.duration
|
|
};
|
|
effectData.SetHurtBoxReference(target);
|
|
EffectManager.SpawnEffect(OrbStorageUtility.Get("Prefabs/Effects/OrbEffects/HealthOrbEffect"), effectData, transmit: true);
|
|
}
|
|
}
|
|
|
|
public override void OnArrival()
|
|
{
|
|
if ((bool)target)
|
|
{
|
|
HealthComponent healthComponent = target.healthComponent;
|
|
if ((bool)healthComponent)
|
|
{
|
|
healthComponent.Heal(healValue, default(ProcChainMask));
|
|
}
|
|
}
|
|
}
|
|
}
|