265 lines
5.7 KiB
C#
265 lines
5.7 KiB
C#
using System.Runtime.InteropServices;
|
|
using UnityEngine;
|
|
using UnityEngine.Events;
|
|
using UnityEngine.Networking;
|
|
|
|
namespace RoR2.Projectile;
|
|
|
|
[RequireComponent(typeof(ProjectileController))]
|
|
public class BoomerangProjectile : NetworkBehaviour, IProjectileImpactBehavior
|
|
{
|
|
private enum BoomerangState
|
|
{
|
|
FlyOut,
|
|
Transition,
|
|
FlyBack,
|
|
NetworkClientCatchup
|
|
}
|
|
|
|
public float travelSpeed = 40f;
|
|
|
|
public float charge;
|
|
|
|
public float transitionDuration;
|
|
|
|
private float maxFlyStopwatch;
|
|
|
|
public GameObject impactSpark;
|
|
|
|
public GameObject crosshairPrefab;
|
|
|
|
public bool canHitCharacters;
|
|
|
|
public bool canHitWorld;
|
|
|
|
private ProjectileController projectileController;
|
|
|
|
[SyncVar]
|
|
private BoomerangState boomerangState;
|
|
|
|
private Transform ownerTransform;
|
|
|
|
private ProjectileDamage projectileDamage;
|
|
|
|
private Rigidbody rigidbody;
|
|
|
|
private float stopwatch;
|
|
|
|
private float fireAge;
|
|
|
|
private float fireFrequency;
|
|
|
|
public float distanceMultiplier = 2f;
|
|
|
|
public UnityEvent onFlyBack;
|
|
|
|
[Tooltip("Allows the server and client side boomerangs to idle harmlessly/invisibly for up to 1 second while the rest of the boomerangs from other clients have time to finish their flight.")]
|
|
public bool EnableNetworkClientCatchup;
|
|
|
|
private bool setScale;
|
|
|
|
private float networkCatchupTimer = -1f;
|
|
|
|
private float networkCatchupDuration = 1f;
|
|
|
|
public bool isStunAndPierce;
|
|
|
|
public BoomerangState NetworkboomerangState
|
|
{
|
|
get
|
|
{
|
|
return boomerangState;
|
|
}
|
|
[param: In]
|
|
set
|
|
{
|
|
ulong newValueAsUlong = (ulong)value;
|
|
ulong fieldValueAsUlong = (ulong)boomerangState;
|
|
SetSyncVarEnum(value, newValueAsUlong, ref boomerangState, fieldValueAsUlong, 1u);
|
|
}
|
|
}
|
|
|
|
private void Awake()
|
|
{
|
|
rigidbody = GetComponent<Rigidbody>();
|
|
projectileController = GetComponent<ProjectileController>();
|
|
projectileDamage = GetComponent<ProjectileDamage>();
|
|
if ((bool)projectileController && (bool)projectileController.owner)
|
|
{
|
|
ownerTransform = projectileController.owner.transform;
|
|
}
|
|
maxFlyStopwatch = charge * distanceMultiplier;
|
|
}
|
|
|
|
private void Start()
|
|
{
|
|
float num = charge * 7f;
|
|
if (num < 1f)
|
|
{
|
|
num = 1f;
|
|
}
|
|
Vector3 localScale = new Vector3(num * base.transform.localScale.x, num * base.transform.localScale.y, num * base.transform.localScale.z);
|
|
base.transform.localScale = localScale;
|
|
base.gameObject.GetComponent<ProjectileController>().ghost.transform.localScale = localScale;
|
|
GetComponent<ProjectileDotZone>().damageCoefficient *= num;
|
|
}
|
|
|
|
public void OnProjectileImpact(ProjectileImpactInfo impactInfo)
|
|
{
|
|
if (canHitWorld)
|
|
{
|
|
NetworkboomerangState = BoomerangState.FlyBack;
|
|
onFlyBack?.Invoke();
|
|
EffectManager.SimpleImpactEffect(impactSpark, impactInfo.estimatedPointOfImpact, -base.transform.forward, transmit: true);
|
|
}
|
|
}
|
|
|
|
private bool Reel()
|
|
{
|
|
return (projectileController.owner.transform.position - base.transform.position).magnitude <= 2f;
|
|
}
|
|
|
|
public void FixedUpdate()
|
|
{
|
|
bool active = NetworkServer.active;
|
|
if (active)
|
|
{
|
|
if (!setScale)
|
|
{
|
|
setScale = true;
|
|
}
|
|
if (!projectileController.owner)
|
|
{
|
|
Object.Destroy(base.gameObject);
|
|
return;
|
|
}
|
|
}
|
|
switch (boomerangState)
|
|
{
|
|
case BoomerangState.FlyOut:
|
|
if (active)
|
|
{
|
|
rigidbody.velocity = travelSpeed * base.transform.forward;
|
|
stopwatch += Time.fixedDeltaTime;
|
|
if (stopwatch >= maxFlyStopwatch)
|
|
{
|
|
stopwatch = 0f;
|
|
NetworkboomerangState = BoomerangState.Transition;
|
|
}
|
|
}
|
|
break;
|
|
case BoomerangState.Transition:
|
|
if (active)
|
|
{
|
|
stopwatch += Time.fixedDeltaTime;
|
|
float num = stopwatch / transitionDuration;
|
|
Vector3 vector = CalculatePullDirection();
|
|
rigidbody.velocity = Vector3.Lerp(travelSpeed * base.transform.forward, travelSpeed * vector, num);
|
|
if (num >= 1f)
|
|
{
|
|
NetworkboomerangState = BoomerangState.FlyBack;
|
|
onFlyBack?.Invoke();
|
|
}
|
|
}
|
|
break;
|
|
case BoomerangState.FlyBack:
|
|
{
|
|
bool num2 = Reel();
|
|
if (active)
|
|
{
|
|
canHitWorld = false;
|
|
Vector3 vector2 = CalculatePullDirection();
|
|
rigidbody.velocity = travelSpeed * vector2;
|
|
}
|
|
if (!num2)
|
|
{
|
|
break;
|
|
}
|
|
if (EnableNetworkClientCatchup)
|
|
{
|
|
projectileController.DisconnectFromGhost();
|
|
if (active)
|
|
{
|
|
networkCatchupTimer = networkCatchupDuration;
|
|
NetworkboomerangState = BoomerangState.NetworkClientCatchup;
|
|
}
|
|
}
|
|
else if (active)
|
|
{
|
|
Object.Destroy(base.gameObject);
|
|
}
|
|
break;
|
|
}
|
|
case BoomerangState.NetworkClientCatchup:
|
|
if (!active)
|
|
{
|
|
if (Reel())
|
|
{
|
|
projectileController.DisconnectFromGhost();
|
|
}
|
|
break;
|
|
}
|
|
networkCatchupTimer -= Time.fixedDeltaTime;
|
|
if (networkCatchupTimer <= 0f)
|
|
{
|
|
Object.Destroy(base.gameObject);
|
|
}
|
|
break;
|
|
}
|
|
Vector3 CalculatePullDirection()
|
|
{
|
|
if ((bool)projectileController.owner)
|
|
{
|
|
return (projectileController.owner.transform.position - base.transform.position).normalized;
|
|
}
|
|
return base.transform.forward;
|
|
}
|
|
}
|
|
|
|
private void UNetVersion()
|
|
{
|
|
}
|
|
|
|
public override bool OnSerialize(NetworkWriter writer, bool forceAll)
|
|
{
|
|
if (forceAll)
|
|
{
|
|
writer.Write((int)boomerangState);
|
|
return true;
|
|
}
|
|
bool flag = false;
|
|
if ((base.syncVarDirtyBits & (true ? 1u : 0u)) != 0)
|
|
{
|
|
if (!flag)
|
|
{
|
|
writer.WritePackedUInt32(base.syncVarDirtyBits);
|
|
flag = true;
|
|
}
|
|
writer.Write((int)boomerangState);
|
|
}
|
|
if (!flag)
|
|
{
|
|
writer.WritePackedUInt32(base.syncVarDirtyBits);
|
|
}
|
|
return flag;
|
|
}
|
|
|
|
public override void OnDeserialize(NetworkReader reader, bool initialState)
|
|
{
|
|
if (initialState)
|
|
{
|
|
boomerangState = (BoomerangState)reader.ReadInt32();
|
|
return;
|
|
}
|
|
int num = (int)reader.ReadPackedUInt32();
|
|
if (((uint)num & (true ? 1u : 0u)) != 0)
|
|
{
|
|
boomerangState = (BoomerangState)reader.ReadInt32();
|
|
}
|
|
}
|
|
|
|
public override void PreStartClient()
|
|
{
|
|
}
|
|
}
|