62 lines
1.5 KiB
C#
62 lines
1.5 KiB
C#
using EntityStates;
|
|
using JetBrains.Annotations;
|
|
|
|
namespace RoR2.Skills;
|
|
|
|
public class ConditionalSkillDef : SkillDef
|
|
{
|
|
protected class InstanceData : BaseSkillInstanceData
|
|
{
|
|
public CharacterBody characterBody;
|
|
}
|
|
|
|
public SerializableEntityStateType baseStateType;
|
|
|
|
public SerializableEntityStateType sprintStateType;
|
|
|
|
public SerializableEntityStateType jumpStateType;
|
|
|
|
public override BaseSkillInstanceData OnAssigned([NotNull] GenericSkill skillSlot)
|
|
{
|
|
return new InstanceData
|
|
{
|
|
characterBody = skillSlot.GetComponent<CharacterBody>()
|
|
};
|
|
}
|
|
|
|
public bool IsGrounded([NotNull] GenericSkill skillSlot)
|
|
{
|
|
InstanceData instanceData = (InstanceData)skillSlot.skillInstanceData;
|
|
if ((bool)instanceData.characterBody.characterMotor && instanceData.characterBody.characterMotor.isGrounded)
|
|
{
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
public bool IsSprinting([NotNull] GenericSkill skillSlot)
|
|
{
|
|
InstanceData instanceData = (InstanceData)skillSlot.skillInstanceData;
|
|
if ((bool)instanceData.characterBody && instanceData.characterBody.isSprinting)
|
|
{
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
protected override EntityState InstantiateNextState(GenericSkill skillSlot)
|
|
{
|
|
bool num = IsGrounded(skillSlot);
|
|
bool flag = IsSprinting(skillSlot);
|
|
if (!num)
|
|
{
|
|
return EntityStateCatalog.InstantiateState(ref jumpStateType);
|
|
}
|
|
if (flag)
|
|
{
|
|
return EntityStateCatalog.InstantiateState(ref sprintStateType);
|
|
}
|
|
return EntityStateCatalog.InstantiateState(ref baseStateType);
|
|
}
|
|
}
|