r2mods/ilspy_dump/ror2_csproj/RoR2.Skills/VoidSurvivorSkillDef.cs

43 lines
1.0 KiB
C#

using JetBrains.Annotations;
namespace RoR2.Skills;
public class VoidSurvivorSkillDef : SkillDef
{
protected class InstanceData : BaseSkillInstanceData
{
public VoidSurvivorController voidSurvivorController;
}
public float minimumCorruption;
public float maximumCorruption;
public override BaseSkillInstanceData OnAssigned([NotNull] GenericSkill skillSlot)
{
return new InstanceData
{
voidSurvivorController = skillSlot.GetComponent<VoidSurvivorController>()
};
}
public override bool IsReady([NotNull] GenericSkill skillSlot)
{
if (base.IsReady(skillSlot))
{
return HasRequiredCorruption(skillSlot);
}
return false;
}
public bool HasRequiredCorruption([NotNull] GenericSkill skillSlot)
{
InstanceData instanceData = (InstanceData)skillSlot.skillInstanceData;
if ((bool)instanceData.voidSurvivorController && instanceData.voidSurvivorController.corruption >= minimumCorruption && instanceData.voidSurvivorController.corruption < maximumCorruption)
{
return true;
}
return false;
}
}