226 lines
5.1 KiB
C#
226 lines
5.1 KiB
C#
using System.Collections.Generic;
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using Grumpy;
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using UnityEngine;
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namespace RoR2.UI;
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[RequireComponent(typeof(RectTransform))]
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public class BuffDisplay : MonoBehaviour
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{
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public class BuffIconDisplayData
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{
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public BuffIndex buffIndex;
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public BuffIcon buffIconComponent;
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public BuffDef buffDef;
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public int buffCount;
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public bool removeIcon;
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public BuffIconDisplayData(BuffIndex _buffIndex)
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{
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buffIndex = _buffIndex;
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buffDef = BuffCatalog.GetBuffDef(_buffIndex);
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buffCount = 0;
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buffIconComponent = null;
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removeIcon = false;
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}
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}
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private static int _staticFrameIndex;
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private static int maxFramesToWait = 4;
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private int frameIndex;
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private static PrefabComponentPool<BuffIcon> pool;
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private List<BuffIconDisplayData> buffIconDisplayData = new List<BuffIconDisplayData>();
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private bool buffsReallocated;
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private RectTransform rectTranform;
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private CharacterBody source;
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public GameObject buffIconPrefab;
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public float iconWidth = 24f;
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private static int frameIndexTicket
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{
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get
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{
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_staticFrameIndex = (_staticFrameIndex + 1) % maxFramesToWait;
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return _staticFrameIndex;
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}
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}
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private void Awake()
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{
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frameIndex = frameIndexTicket;
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rectTranform = GetComponent<RectTransform>();
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if (pool == null)
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{
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pool = new PrefabComponentPool<BuffIcon>
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{
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PrefabObject = buffIconPrefab,
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AlwaysGrowable = true,
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AddComponentIfMissing = true
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};
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pool.Initialize(1, 3);
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}
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}
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public void SetSource(CharacterBody _source)
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{
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if (!(source == _source))
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{
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source = _source;
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ResetAllocatedIcons();
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}
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}
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private void ResetAllocatedIcons()
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{
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PrepareToCullBuffDisplayData();
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CullExpiredBuffIcons();
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buffsReallocated = false;
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UpdateLayout();
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}
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private void AllocateIcons()
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{
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if (buffsReallocated || source == null)
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{
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return;
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}
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PrepareToCullBuffDisplayData();
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int num = this.buffIconDisplayData.Count;
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int i = 0;
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int num2 = num;
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BuffIndex[] nonHiddenBuffIndices = BuffCatalog.nonHiddenBuffIndices;
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foreach (BuffIndex buffIndex in nonHiddenBuffIndices)
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{
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if (!source.HasBuff(buffIndex))
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{
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continue;
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}
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int buffCount = source.GetBuffCount(buffIndex);
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for (; i < num && this.buffIconDisplayData[i].buffIndex < buffIndex; i++)
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{
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}
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if (i < num)
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{
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BuffIconDisplayData buffIconDisplayData = this.buffIconDisplayData[i];
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if (buffIconDisplayData.buffIndex == buffIndex)
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{
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buffsReallocated |= buffIconDisplayData.buffCount != buffCount;
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buffIconDisplayData.removeIcon = false;
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buffIconDisplayData.buffCount = buffCount;
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i++;
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}
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else
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{
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buffIconDisplayData = new BuffIconDisplayData(buffIndex);
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buffIconDisplayData.buffCount = buffCount;
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this.buffIconDisplayData.Insert(i, buffIconDisplayData);
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i++;
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num++;
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buffsReallocated = true;
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}
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}
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else
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{
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BuffIconDisplayData buffIconDisplayData = new BuffIconDisplayData(buffIndex);
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buffIconDisplayData.buffCount = buffCount;
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this.buffIconDisplayData.Add(buffIconDisplayData);
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buffsReallocated = true;
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}
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}
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buffsReallocated |= num2 != this.buffIconDisplayData.Count;
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}
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private void PrepareToCullBuffDisplayData()
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{
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foreach (BuffIconDisplayData buffIconDisplayDatum in buffIconDisplayData)
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{
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buffIconDisplayDatum.removeIcon = true;
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}
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}
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private void CullExpiredBuffIcons()
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{
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for (int num = this.buffIconDisplayData.Count - 1; num >= 0; num--)
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{
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BuffIconDisplayData buffIconDisplayData = this.buffIconDisplayData[num];
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if (buffIconDisplayData.removeIcon || buffIconDisplayData.buffDef == null || (buffIconDisplayData.buffDef != null && buffIconDisplayData.buffDef.iconSprite == null))
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{
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if (buffIconDisplayData.buffIconComponent != null)
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{
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ReturnBuffIconToPool(buffIconDisplayData.buffIconComponent);
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}
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this.buffIconDisplayData.RemoveAt(num);
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buffsReallocated = true;
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}
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}
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}
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public void UpdateLayout()
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{
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AllocateIcons();
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CullExpiredBuffIcons();
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if (!buffsReallocated)
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{
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return;
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}
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if ((bool)source)
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{
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Vector2 zero = Vector2.zero;
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foreach (BuffIconDisplayData buffIconDisplayDatum in buffIconDisplayData)
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{
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if (buffIconDisplayDatum.buffIconComponent == null)
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{
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buffIconDisplayDatum.buffIconComponent = GetNewBuffIcon();
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}
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BuffIcon buffIconComponent = buffIconDisplayDatum.buffIconComponent;
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buffIconComponent.buffDef = buffIconDisplayDatum.buffDef;
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buffIconComponent.buffCount = buffIconDisplayDatum.buffCount;
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buffIconComponent.rectTransform.anchoredPosition = zero;
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zero.x += iconWidth;
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buffIconComponent.UpdateIcon();
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}
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}
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buffsReallocated = false;
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}
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private void Update()
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{
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if (frameIndex == 0)
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{
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UpdateLayout();
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}
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frameIndex = (frameIndex + 1) % maxFramesToWait;
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}
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private BuffIcon GetNewBuffIcon()
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{
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BuffIcon @object = pool.GetObject();
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@object.ResetBuffIcon();
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Transform obj = @object.transform;
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obj.SetParent(rectTranform);
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obj.localPosition = Vector3.zero;
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obj.localScale = Vector3.one;
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@object.gameObject.SetActive(value: true);
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return @object;
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}
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private void ReturnBuffIconToPool(BuffIcon buffIcon)
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{
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buffIcon.transform.SetParent(null);
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pool.ReturnObject(buffIcon);
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}
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}
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