201 lines
3.9 KiB
C#
201 lines
3.9 KiB
C#
using System;
|
|
using JetBrains.Annotations;
|
|
using TMPro;
|
|
using UnityEngine;
|
|
using UnityEngine.Serialization;
|
|
using UnityEngine.UI;
|
|
|
|
namespace RoR2.UI;
|
|
|
|
public class CarouselController : BaseSettingsControl
|
|
{
|
|
[Serializable]
|
|
public struct Choice
|
|
{
|
|
public string suboptionDisplayToken;
|
|
|
|
public string convarValue;
|
|
|
|
public Sprite customSprite;
|
|
}
|
|
|
|
public GameObject leftArrowButton;
|
|
|
|
public GameObject rightArrowButton;
|
|
|
|
public Image optionalImage;
|
|
|
|
public TextMeshProUGUI optionalText;
|
|
|
|
[FormerlySerializedAs("choices")]
|
|
[SerializeField]
|
|
[NotNull]
|
|
private Choice[] _choices = Array.Empty<Choice>();
|
|
|
|
public bool forceValidChoice;
|
|
|
|
[Tooltip("If true, this setting will control+reflect the given subsectionHelper's child settings")]
|
|
public bool controlsSubsection;
|
|
|
|
public SettingSubsectionHelper subsectionHelper;
|
|
|
|
private int selectionIndex;
|
|
|
|
private HGButton leftButton;
|
|
|
|
private HGButton rightButton;
|
|
|
|
private HGButton carouselButton;
|
|
|
|
[NotNull]
|
|
public Choice[] choices
|
|
{
|
|
get
|
|
{
|
|
return _choices;
|
|
}
|
|
set
|
|
{
|
|
_choices = value;
|
|
UpdateFromCurrentValue();
|
|
}
|
|
}
|
|
|
|
public override void Initialize()
|
|
{
|
|
base.Initialize();
|
|
if (controlsSubsection)
|
|
{
|
|
SetSettingState(subsectionHelper.AreAnyChildSettingsEnabled());
|
|
}
|
|
}
|
|
|
|
protected override void OnUpdateControls()
|
|
{
|
|
UpdateFromCurrentValue();
|
|
}
|
|
|
|
public void ToggleArrowsInteractable(bool isInteractable)
|
|
{
|
|
if (leftButton == null)
|
|
{
|
|
leftButton = leftArrowButton.GetComponent<HGButton>();
|
|
}
|
|
if (rightButton == null)
|
|
{
|
|
rightButton = rightArrowButton.GetComponent<HGButton>();
|
|
}
|
|
if (carouselButton == null)
|
|
{
|
|
carouselButton = base.gameObject.GetComponent<HGButton>();
|
|
}
|
|
if (leftButton != null && rightButton != null && carouselButton != null)
|
|
{
|
|
leftButton.interactable = isInteractable;
|
|
rightButton.interactable = isInteractable;
|
|
carouselButton.interactable = isInteractable;
|
|
}
|
|
}
|
|
|
|
public void MoveCarousel(int direction)
|
|
{
|
|
selectionIndex = Mathf.Clamp(selectionIndex + direction, 0, choices.Length - 1);
|
|
UpdateFromSelectionIndex();
|
|
SubmitSetting(choices[selectionIndex].convarValue);
|
|
}
|
|
|
|
public void BoolCarousel()
|
|
{
|
|
selectionIndex = ((selectionIndex == 0) ? 1 : 0);
|
|
UpdateFromSelectionIndex();
|
|
if (controlsSubsection)
|
|
{
|
|
subsectionHelper.ApplyStateToChildSettings(selectionIndex == 1);
|
|
}
|
|
SubmitSetting(choices[selectionIndex].convarValue);
|
|
}
|
|
|
|
public override void SetSettingState(bool turnedOn)
|
|
{
|
|
selectionIndex = (turnedOn ? 1 : 0);
|
|
UpdateFromSelectionIndex();
|
|
SubmitSetting(choices[selectionIndex].convarValue);
|
|
}
|
|
|
|
public override bool IsSettingEnabled()
|
|
{
|
|
return selectionIndex > 0;
|
|
}
|
|
|
|
private void UpdateFromCurrentValue()
|
|
{
|
|
if (controlsSubsection)
|
|
{
|
|
return;
|
|
}
|
|
string currentValue = GetCurrentValue();
|
|
bool flag = false;
|
|
for (int i = 0; i < choices.Length; i++)
|
|
{
|
|
if (choices[i].convarValue == currentValue)
|
|
{
|
|
flag = true;
|
|
selectionIndex = i;
|
|
break;
|
|
}
|
|
}
|
|
if (!flag && forceValidChoice)
|
|
{
|
|
selectionIndex = 0;
|
|
}
|
|
UpdateFromSelectionIndex();
|
|
}
|
|
|
|
private void UpdateFromSelectionIndex()
|
|
{
|
|
string text = "OPTION_CUSTOM";
|
|
Sprite sprite = null;
|
|
if (0 <= selectionIndex && selectionIndex < choices.Length)
|
|
{
|
|
Choice choice = choices[selectionIndex];
|
|
text = choice.suboptionDisplayToken;
|
|
sprite = choice.customSprite;
|
|
}
|
|
else if (choices.Length == 0)
|
|
{
|
|
text = string.Empty;
|
|
}
|
|
if ((bool)optionalText)
|
|
{
|
|
optionalText.GetComponent<LanguageTextMeshController>().token = text ?? string.Empty;
|
|
}
|
|
if ((bool)optionalImage)
|
|
{
|
|
optionalImage.sprite = sprite;
|
|
}
|
|
}
|
|
|
|
protected override void Update()
|
|
{
|
|
base.Update();
|
|
bool active = true;
|
|
bool active2 = true;
|
|
if (selectionIndex == 0)
|
|
{
|
|
active = false;
|
|
}
|
|
if (selectionIndex == choices.Length - 1)
|
|
{
|
|
active2 = false;
|
|
}
|
|
if ((bool)leftArrowButton)
|
|
{
|
|
leftArrowButton.SetActive(active);
|
|
}
|
|
if ((bool)rightArrowButton)
|
|
{
|
|
rightArrowButton.SetActive(active2);
|
|
}
|
|
}
|
|
}
|