106 lines
2.5 KiB
C#
106 lines
2.5 KiB
C#
using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace RoR2.UI;
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public static class CrosshairUtils
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{
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public enum OverridePriority
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{
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Sprint,
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Skill,
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PrioritySkill
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}
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public class OverrideRequest : IDisposable, IComparable<OverrideRequest>
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{
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public readonly GameObject prefab;
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public readonly OverridePriority priority;
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private Action<OverrideRequest> disposeCallback;
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public OverrideRequest(GameObject crosshairPrefab, OverridePriority overridePriority, Action<OverrideRequest> onDispose)
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{
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disposeCallback = onDispose;
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prefab = crosshairPrefab;
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priority = overridePriority;
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}
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public int CompareTo(OverrideRequest other)
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{
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return priority.CompareTo(other.priority);
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}
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public void Dispose()
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{
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disposeCallback?.Invoke(this);
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disposeCallback = null;
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}
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}
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private class CrosshairOverrideBehavior : MonoBehaviour
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{
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private List<OverrideRequest> requestList = new List<OverrideRequest>();
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public GameObject GetOverridePrefab()
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{
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if (requestList.Count > 0)
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{
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return requestList[requestList.Count - 1].prefab;
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}
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return null;
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}
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public OverrideRequest AddRequest(GameObject crosshairPrefab, OverridePriority overridePriority)
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{
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OverrideRequest overrideRequest = new OverrideRequest(crosshairPrefab, overridePriority, RemoveRequest);
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requestList.Add(overrideRequest);
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if (requestList.Count > 1)
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{
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requestList.Sort();
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}
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return overrideRequest;
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}
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private void RemoveRequest(OverrideRequest request)
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{
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requestList.Remove(request);
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}
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public void OnDestroy()
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{
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foreach (OverrideRequest request in requestList)
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{
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request.Dispose();
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}
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requestList.Clear();
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}
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}
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public static OverrideRequest RequestOverrideForBody(CharacterBody body, GameObject crosshairPrefab, OverridePriority overridePriority)
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{
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CrosshairOverrideBehavior crosshairOverrideBehavior = body.GetComponent<CrosshairOverrideBehavior>();
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if (!crosshairOverrideBehavior)
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{
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crosshairOverrideBehavior = body.gameObject.AddComponent<CrosshairOverrideBehavior>();
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}
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return crosshairOverrideBehavior.AddRequest(crosshairPrefab, overridePriority);
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}
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public static GameObject GetCrosshairPrefabForBody(CharacterBody body)
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{
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CrosshairOverrideBehavior component = body.GetComponent<CrosshairOverrideBehavior>();
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if ((bool)component)
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{
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GameObject overridePrefab = component.GetOverridePrefab();
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if ((bool)overridePrefab)
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{
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return overridePrefab;
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}
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}
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return body.defaultCrosshairPrefab;
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}
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}
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