28 lines
456 B
C#
28 lines
456 B
C#
using TMPro;
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using UnityEngine;
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namespace RoR2.UI;
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public class DisableIfTextIsEmpty : MonoBehaviour
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{
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public GameObject[] gameObjects;
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public TextMeshProUGUI tmpUGUI;
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private bool isActive;
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private void Update()
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{
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bool flag = !string.IsNullOrEmpty(tmpUGUI.text);
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if (flag != isActive)
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{
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isActive = flag;
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GameObject[] array = gameObjects;
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for (int i = 0; i < array.Length; i++)
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{
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array[i].SetActive(isActive);
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}
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}
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}
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}
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