r2mods/ilspy_dump/ror2_csproj/RoR2.UI/HUD.cs

491 lines
13 KiB
C#

using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using RoR2.ConVar;
using UnityEngine;
using UnityEngine.Rendering.PostProcessing;
namespace RoR2.UI;
[RequireComponent(typeof(MPEventSystemProvider))]
[RequireComponent(typeof(Canvas))]
public class HUD : MonoBehaviour
{
public delegate void ShouldHudDisplayDelegate(HUD hud, ref bool shouldDisplay);
private static List<HUD> instancesList;
private static bool lockInstancesList;
private static List<GameObject> instancesToReenableList;
public static readonly ReadOnlyCollection<HUD> readOnlyInstanceList;
private bool shouldForceScoreboardToggle;
public GameObject oldTarget;
private LocalUser _localUserViewer;
[Header("Main")]
[Tooltip("Immediate child of this object which contains all other UI.")]
public GameObject mainContainer;
private Canvas _mainContainerCanvas;
[NonSerialized]
public CameraRigController cameraRigController;
public GameObject scoreboardPanel;
public InspectPanelController inspectPanelController;
public GameObject mainUIPanel;
public GameObject cinematicPanel;
public CombatHealthBarViewer combatHealthBarViewer;
public ContextManager contextManager;
public AllyCardManager allyCardManager;
public Transform gameModeUiRoot;
[Header("Character")]
public HealthBar healthBar;
public ExpBar expBar;
public LevelText levelText;
public BuffDisplay buffDisplay;
public MoneyText moneyText;
public GameObject lunarCoinContainer;
public MoneyText lunarCoinText;
public GameObject voidCoinContainer;
public MoneyText voidCoinText;
public SkillIcon[] skillIcons;
public EquipmentIcon[] equipmentIcons;
public ItemInventoryDisplay itemInventoryDisplay;
[Header("Debug")]
public HUDSpeedometer speedometer;
private MPEventSystemProvider eventSystemProvider;
private Canvas canvas;
private EScoreboardDeactivateReturnContext scoreboardDeactivateReturnContext;
private GameObject previousTargetBodyObject;
public static readonly BoolConVar cvHudEnable;
public GameObject targetBodyObject
{
get
{
if (!targetMaster)
{
return null;
}
return targetMaster.GetBodyObject();
}
}
public CharacterMaster targetMaster { get; set; }
public LocalUser localUserViewer
{
get
{
return _localUserViewer;
}
set
{
if (_localUserViewer != value)
{
_localUserViewer = value;
eventSystemProvider.eventSystem = _localUserViewer.eventSystem;
}
}
}
public Canvas mainContainerCanvas
{
get
{
if (_mainContainerCanvas == null)
{
_mainContainerCanvas = mainContainer.GetComponent<Canvas>();
}
return _mainContainerCanvas;
}
set
{
}
}
public PostProcessVolume scoreboardPostProcessVolume { get; private set; }
public GameObject gameModeUiInstance { get; private set; }
public static event Action<HUD> onHudTargetChangedGlobal;
public static event ShouldHudDisplayDelegate shouldHudDisplay;
static HUD()
{
instancesList = new List<HUD>();
lockInstancesList = false;
instancesToReenableList = new List<GameObject>();
readOnlyInstanceList = instancesList.AsReadOnly();
cvHudEnable = new BoolConVar("hud_enable", ConVarFlags.Archive, "1", "Enable/disable the HUD.");
}
private static void OnUICameraPreRender(UICamera uiCamera)
{
CameraRigController cameraRigController = uiCamera.cameraRigController;
if (!cameraRigController)
{
return;
}
LocalUser localUser = (cameraRigController.viewer ? cameraRigController.viewer.localUser : null);
if (localUser == null)
{
return;
}
lockInstancesList = true;
for (int i = 0; i < instancesList.Count; i++)
{
HUD hUD = instancesList[i];
if (hUD.localUserViewer == localUser)
{
hUD.canvas.worldCamera = uiCamera.camera;
continue;
}
GameObject gameObject = hUD.gameObject;
instancesToReenableList.Add(gameObject);
gameObject.SetActive(value: false);
}
lockInstancesList = false;
}
private static void OnUICameraPostRender(UICamera uiCamera)
{
lockInstancesList = true;
for (int i = 0; i < instancesToReenableList.Count; i++)
{
instancesToReenableList[i].SetActive(value: true);
}
instancesToReenableList.Clear();
lockInstancesList = false;
}
public static bool SetScoreboardActive(LocalUser localUser, bool isActive, EScoreboardDeactivateReturnContext returnContext, bool shouldForceScoreboardToggle = false)
{
if (localUser == null)
{
return false;
}
CameraRigController cameraRigController = localUser.cameraRigController;
if (!cameraRigController)
{
return false;
}
HUD hud = cameraRigController.hud;
hud.SetScoreboardState(isActive);
if (isActive)
{
hud.shouldForceScoreboardToggle = shouldForceScoreboardToggle;
hud.scoreboardDeactivateReturnContext = returnContext;
}
return true;
}
public static bool IsScoreboardActive(LocalUser localUser)
{
if (localUser == null)
{
return false;
}
CameraRigController cameraRigController = localUser.cameraRigController;
if (!cameraRigController)
{
return false;
}
return cameraRigController.hud.scoreboardPanel.activeSelf;
}
public void OnEnable()
{
if (!lockInstancesList)
{
instancesList.Add(this);
UpdateHudVisibility();
}
}
public void OnDisable()
{
if (!lockInstancesList)
{
instancesList.Remove(this);
}
}
private void Awake()
{
eventSystemProvider = GetComponent<MPEventSystemProvider>();
canvas = GetComponent<Canvas>();
if ((bool)scoreboardPanel)
{
scoreboardPostProcessVolume = scoreboardPanel.GetComponentInChildren<PostProcessVolume>();
scoreboardPanel.SetActive(value: false);
}
mainUIPanel.SetActive(value: false);
if ((bool)Run.instance)
{
gameModeUiInstance = Run.instance.InstantiateUi(gameModeUiRoot);
}
}
private void OnDestroy()
{
if ((bool)Run.instance)
{
Run.instance.UnregisterUi(gameModeUiInstance);
}
}
public void Update()
{
NetworkUser networkUser = ((!targetMaster) ? null : targetMaster.GetComponent<PlayerCharacterMasterController>()?.networkUser);
PlayerCharacterMasterController playerCharacterMasterController = (targetMaster ? targetMaster.GetComponent<PlayerCharacterMasterController>() : null);
Inventory inventory = (targetMaster ? targetMaster.inventory : null);
GameObject gameObject = targetBodyObject;
CharacterBody characterBody = (gameObject ? gameObject.GetComponent<CharacterBody>() : null);
if ((bool)healthBar && (bool)targetBodyObject && gameObject != oldTarget)
{
healthBar.source = targetBodyObject.GetComponent<HealthComponent>();
healthBar.InitializeHealthBar();
}
oldTarget = gameObject;
if ((bool)expBar)
{
expBar.source = targetMaster;
}
if ((bool)levelText)
{
levelText.source = characterBody;
}
if ((bool)moneyText)
{
moneyText.targetValue = (int)(targetMaster ? targetMaster.money : 0);
}
if ((bool)lunarCoinContainer)
{
bool flag = localUserViewer != null && localUserViewer.userProfile.totalCollectedCoins != 0;
uint targetValue = (networkUser ? networkUser.lunarCoins : 0u);
lunarCoinContainer.SetActive(flag);
if (flag && (bool)lunarCoinText)
{
lunarCoinText.targetValue = (int)targetValue;
}
}
if ((bool)voidCoinContainer)
{
int num = (int)(targetMaster ? targetMaster.voidCoins : 0);
bool flag2 = num > 0;
voidCoinContainer.SetActive(flag2);
if (flag2 && (bool)voidCoinText)
{
voidCoinText.targetValue = num;
}
}
if ((bool)itemInventoryDisplay)
{
itemInventoryDisplay.SetSubscribedInventory(inventory);
}
if ((bool)targetBodyObject)
{
SkillLocator component = targetBodyObject.GetComponent<SkillLocator>();
if ((bool)component)
{
if (skillIcons.Length != 0 && (bool)skillIcons[0])
{
skillIcons[0].targetSkillSlot = SkillSlot.Primary;
skillIcons[0].targetSkill = component.primary;
skillIcons[0].playerCharacterMasterController = playerCharacterMasterController;
}
if (skillIcons.Length > 1 && (bool)skillIcons[1])
{
skillIcons[1].targetSkillSlot = SkillSlot.Secondary;
skillIcons[1].targetSkill = component.secondary;
skillIcons[1].playerCharacterMasterController = playerCharacterMasterController;
}
if (skillIcons.Length > 2 && (bool)skillIcons[2])
{
skillIcons[2].targetSkillSlot = SkillSlot.Utility;
skillIcons[2].targetSkill = component.utility;
skillIcons[2].playerCharacterMasterController = playerCharacterMasterController;
}
if (skillIcons.Length > 3 && (bool)skillIcons[3])
{
skillIcons[3].targetSkillSlot = SkillSlot.Special;
skillIcons[3].targetSkill = component.special;
skillIcons[3].playerCharacterMasterController = playerCharacterMasterController;
}
}
}
EquipmentIcon[] array = equipmentIcons;
foreach (EquipmentIcon obj in array)
{
obj.targetInventory = inventory;
obj.targetEquipmentSlot = (targetBodyObject ? targetBodyObject.GetComponent<EquipmentSlot>() : null);
obj.playerCharacterMasterController = (targetMaster ? targetMaster.GetComponent<PlayerCharacterMasterController>() : null);
}
if ((bool)buffDisplay)
{
buffDisplay.SetSource(characterBody);
}
if ((bool)allyCardManager)
{
allyCardManager.sourceGameObject = targetBodyObject;
}
if ((bool)scoreboardPanel)
{
bool flag3 = localUserViewer.userProfile.useToggleScoreboard || shouldForceScoreboardToggle;
bool flag4 = localUserViewer != null && localUserViewer.inputPlayer != null && localUserViewer.inputPlayer.GetButton("info");
if (((flag4 && localUserViewer.inputPlayer.GetButtonDown("info")) || !flag3) && (bool)targetBodyObject)
{
bool activeSelf = scoreboardPanel.activeSelf;
bool flag5 = (flag3 ? (!activeSelf) : flag4);
if (flag5 != activeSelf && !PauseManager.PauseScreenIsOpen())
{
SetScoreboardState(flag5);
}
}
}
if ((bool)speedometer)
{
speedometer.targetTransform = (targetBodyObject ? targetBodyObject.transform : null);
}
if ((bool)combatHealthBarViewer)
{
combatHealthBarViewer.viewerBody = characterBody;
combatHealthBarViewer.viewerBodyObject = targetBodyObject;
combatHealthBarViewer.viewerTeamIndex = TeamComponent.GetObjectTeam(targetBodyObject);
}
if ((object)targetBodyObject != previousTargetBodyObject)
{
previousTargetBodyObject = targetBodyObject;
HUD.onHudTargetChangedGlobal?.Invoke(this);
}
int j = 0;
for (int num2 = base.transform.childCount - 1; j < num2; j++)
{
base.transform.GetChild(j).gameObject.SetActive(value: false);
}
if (base.transform.childCount > 0)
{
base.transform.GetChild(base.transform.childCount - 1).gameObject.SetActive(value: true);
}
UpdateHudVisibility();
}
public void SetScoreboardState(bool newState)
{
if (newState != scoreboardPanel.activeSelf)
{
if (newState)
{
ActivateScoreboard();
}
else
{
DeactivateScoreboard();
}
}
}
public void ActivateScoreboard()
{
PauseManager.ClosePauseScreen(shouldResume: false);
scoreboardPanel.SetActive(value: true);
scoreboardPanel.GetComponent<ScoreboardController>()?.SelectFirstScoreboardStrip();
if (!localUserViewer.userProfile.useInspectFeature)
{
return;
}
InteractionDriver component = targetBodyObject.GetComponent<InteractionDriver>();
if (!(component.currentInteractable != null))
{
return;
}
IInspectable component2 = component.currentInteractable.GetComponent<IInspectable>();
if (component2 != null)
{
IInspectInfoProvider inspectInfoProvider = component2.GetInspectInfoProvider();
if (inspectInfoProvider != null && inspectInfoProvider.CanBeInspected())
{
inspectPanelController.Show(component2.GetInspectInfoProvider().GetInfo(), WithSidecar: true);
}
}
}
public void DeactivateScoreboard()
{
scoreboardPanel.SetActive(value: false);
if (RoR2Application.isInSinglePlayer)
{
EScoreboardDeactivateReturnContext eScoreboardDeactivateReturnContext = scoreboardDeactivateReturnContext;
if (eScoreboardDeactivateReturnContext != 0 && eScoreboardDeactivateReturnContext == EScoreboardDeactivateReturnContext.Pause)
{
PauseManager.TogglePauseScreen();
}
else
{
PauseStopController.instance?.Pause(shouldPause: false);
}
}
else if ((bool)PauseStopController.instance && PauseStopController.instance.isPaused)
{
switch (scoreboardDeactivateReturnContext)
{
case EScoreboardDeactivateReturnContext.Pause:
PauseManager.TogglePauseScreen();
break;
case EScoreboardDeactivateReturnContext.Game:
PauseManager.OpenMinimalPauseScreen();
break;
}
}
scoreboardDeactivateReturnContext = EScoreboardDeactivateReturnContext.Game;
shouldForceScoreboardToggle = false;
}
private void UpdateHudVisibility()
{
if (mainContainer.activeInHierarchy)
{
bool shouldDisplay = cameraRigController?.isHudAllowed ?? false;
HUD.shouldHudDisplay?.Invoke(this, ref shouldDisplay);
bool flag = cvHudEnable.value && shouldDisplay;
if (mainUIPanel.activeSelf != flag)
{
mainUIPanel.SetActive(flag);
}
}
}
}