66 lines
913 B
C#
66 lines
913 B
C#
using UnityEngine;
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namespace RoR2.UI;
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[DisallowMultipleComponent]
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public class HudElement : MonoBehaviour
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{
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private HUD _hud;
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private GameObject _targetBodyObject;
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private CharacterBody _targetCharacterBody;
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public HUD hud
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{
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get
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{
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return _hud;
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}
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set
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{
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_hud = value;
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if ((bool)_hud)
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{
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targetBodyObject = _hud.targetBodyObject;
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}
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else
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{
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targetBodyObject = null;
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}
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}
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}
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public GameObject targetBodyObject
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{
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get
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{
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return _targetBodyObject;
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}
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set
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{
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_targetBodyObject = value;
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if ((bool)_targetBodyObject)
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{
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_targetCharacterBody = _targetBodyObject.GetComponent<CharacterBody>();
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}
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}
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}
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public CharacterBody targetCharacterBody
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{
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get
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{
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return _targetCharacterBody;
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}
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set
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{
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_targetCharacterBody = value;
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if ((bool)targetCharacterBody)
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{
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_targetBodyObject = targetCharacterBody.gameObject;
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}
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}
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}
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}
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