47 lines
858 B
C#
47 lines
858 B
C#
using System.Text;
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using HG;
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using TMPro;
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using UnityEngine;
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namespace RoR2.UI;
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[RequireComponent(typeof(RectTransform))]
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public class LevelText : MonoBehaviour
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{
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public CharacterBody source;
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public TextMeshProUGUI targetText;
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private uint displayData;
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private static readonly StringBuilder sharedStringBuilder = new StringBuilder();
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private void SetDisplayData(uint newDisplayData)
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{
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if (displayData != newDisplayData)
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{
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displayData = newDisplayData;
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uint value = displayData;
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sharedStringBuilder.Clear();
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sharedStringBuilder.AppendUint(value);
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targetText.SetText(sharedStringBuilder);
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}
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}
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private void Update()
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{
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if ((bool)source)
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{
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SetDisplayData(Convert.FloorToUIntClamped(source.level));
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}
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}
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private void OnValidate()
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{
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if (!targetText)
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{
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Debug.LogError("targetText must be assigned.");
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}
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}
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}
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