396 lines
9.6 KiB
C#
396 lines
9.6 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using JetBrains.Annotations;
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using Rewired;
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using Rewired.Integration.UnityUI;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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namespace RoR2.UI;
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[RequireComponent(typeof(RewiredStandaloneInputModule))]
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public class MPEventSystem : EventSystem
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{
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public enum InputSource
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{
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MouseAndKeyboard,
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Gamepad
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}
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private struct PushInfo
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{
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public int index;
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public Vector2 position;
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public Vector2 pushVector;
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}
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private static readonly List<MPEventSystem> instancesList;
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public static ReadOnlyCollection<MPEventSystem> readOnlyInstancesList;
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public int playerSlot = -1;
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[NonSerialized]
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public bool allowCursorPush = true;
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[NonSerialized]
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public bool isCombinedEventSystem;
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[HideInInspector]
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public MPButton currentSelectedButton;
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private CursorIndicatorController cursorIndicatorController;
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[NotNull]
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public Player player;
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[CanBeNull]
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public LocalUser localUser;
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public TooltipProvider currentTooltipProvider;
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public TooltipController currentTooltip;
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private static PushInfo[] pushInfos;
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private const float radius = 24f;
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private const float invRadius = 1f / 24f;
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private const float radiusSqr = 576f;
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private const float pushFactor = 10f;
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public static int activeCount { get; private set; }
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public int cursorOpenerCount { get; set; }
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public int cursorOpenerForGamepadCount { get; set; }
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public bool isHovering
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{
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get
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{
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if ((bool)base.currentInputModule)
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{
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return ((MPInputModule)base.currentInputModule).isHovering;
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}
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return false;
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}
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}
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public bool isCursorVisible => cursorIndicatorController.gameObject.activeInHierarchy;
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public InputSource currentInputSource { get; private set; } = InputSource.Gamepad;
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public InputMapperHelper inputMapperHelper { get; private set; }
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public static MPEventSystem FindByPlayer(Player player)
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{
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foreach (MPEventSystem instances in instancesList)
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{
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if (instances.player == player)
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{
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return instances;
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}
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}
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return null;
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}
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public static void RefreshAllControllerGlyphs()
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{
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foreach (MPEventSystem instances in instancesList)
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{
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if (instances.isActiveAndEnabled)
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{
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instances.RefreshControlGlyphs();
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}
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}
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}
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public void RefreshControlGlyphs()
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{
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OnLastActiveControllerChanged(player, player.controllers.GetLastActiveController());
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}
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protected override void Update()
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{
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EventSystem eventSystem = EventSystem.current;
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EventSystem.current = this;
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base.Update();
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EventSystem.current = eventSystem;
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ValidateCurrentSelectedGameobject();
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if (player.GetButtonDown(25) && (PauseScreenController.instancesList.Count == 0 || SimpleDialogBox.instancesList.Count == 0))
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{
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if (!PauseManager.isPaused)
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{
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PauseManager.PausingPlayerID = player.id;
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}
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if (PauseManager.PausingPlayerID == player.id)
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{
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Console.instance.SubmitCmd(null, "pause");
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}
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}
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}
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protected override void Awake()
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{
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base.Awake();
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instancesList.Add(this);
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cursorIndicatorController = UnityEngine.Object.Instantiate(LegacyResourcesAPI.Load<GameObject>("Prefabs/UI/CursorIndicator"), base.transform).GetComponent<CursorIndicatorController>();
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inputMapperHelper = new InputMapperHelper(this);
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}
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private void ValidateCurrentSelectedGameobject()
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{
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if ((bool)base.currentSelectedGameObject)
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{
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MPButton mPButton = (currentSelectedButton = base.currentSelectedGameObject.GetComponent<MPButton>());
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if ((bool)mPButton && (!mPButton.CanBeSelected() || (currentInputSource == InputSource.Gamepad && mPButton.navigation.mode == UnityEngine.UI.Navigation.Mode.None)))
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{
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SetSelectedGameObject(null);
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currentSelectedButton = null;
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}
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}
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else
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{
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currentSelectedButton = null;
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}
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}
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public void SetSelectedObject(GameObject o)
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{
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SetSelectedGameObject(o);
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}
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private static void OnActiveSceneChanged(Scene scene1, Scene scene2)
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{
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RecenterCursors();
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}
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private static void RecenterCursors()
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{
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foreach (MPEventSystem instances in instancesList)
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{
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if (instances.currentInputSource == InputSource.Gamepad && (bool)instances.currentInputModule)
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{
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((MPInput)instances.currentInputModule.input).CenterCursor();
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}
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}
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}
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protected override void OnDestroy()
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{
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player.controllers.RemoveLastActiveControllerChangedDelegate(OnLastActiveControllerChanged);
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instancesList.Remove(this);
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inputMapperHelper.Dispose();
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base.OnDestroy();
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}
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protected override void Start()
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{
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base.Start();
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SetCursorIndicatorEnabled(cursorIndicatorEnabled: false);
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if ((bool)base.currentInputModule && (bool)base.currentInputModule.input)
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{
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((MPInput)base.currentInputModule.input).CenterCursor();
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}
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player.controllers.AddLastActiveControllerChangedDelegate(OnLastActiveControllerChanged);
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OnLastActiveControllerChanged(player, player.controllers.GetLastActiveController());
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}
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protected override void OnEnable()
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{
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base.OnEnable();
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activeCount++;
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}
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protected override void OnDisable()
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{
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SetCursorIndicatorEnabled(cursorIndicatorEnabled: false);
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base.OnDisable();
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if (activeCount > 0)
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{
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activeCount--;
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}
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}
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protected void LateUpdate()
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{
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bool flag = false;
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if ((bool)base.currentInputModule && (bool)base.currentInputModule.input)
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{
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flag = ((currentInputSource != InputSource.Gamepad) ? (cursorOpenerCount > 0) : (cursorOpenerForGamepadCount > 0));
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}
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SetCursorIndicatorEnabled(flag);
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MPInputModule mPInputModule = base.currentInputModule as MPInputModule;
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if (flag)
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{
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CursorIndicatorController.CursorSet cursorSet = cursorIndicatorController.noneCursorSet;
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switch (currentInputSource)
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{
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case InputSource.MouseAndKeyboard:
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cursorSet = cursorIndicatorController.mouseCursorSet;
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break;
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case InputSource.Gamepad:
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cursorSet = cursorIndicatorController.gamepadCursorSet;
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break;
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}
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cursorIndicatorController.SetCursor(cursorSet, (!isHovering) ? CursorIndicatorController.CursorImage.Pointer : CursorIndicatorController.CursorImage.Hover, GetColor());
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cursorIndicatorController.SetPosition(mPInputModule.input.mousePosition);
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}
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}
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private void OnLastActiveControllerChanged(Player player, Controller controller)
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{
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if (controller != null)
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{
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switch (controller.type)
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{
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case ControllerType.Keyboard:
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currentInputSource = InputSource.MouseAndKeyboard;
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break;
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case ControllerType.Mouse:
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currentInputSource = InputSource.MouseAndKeyboard;
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break;
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case ControllerType.Joystick:
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currentInputSource = InputSource.Gamepad;
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break;
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}
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if (InputBindingDisplayController.onBindingsChanged != null && controller != null)
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{
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InputBindingDisplayController.onBindingsChanged();
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}
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}
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}
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private void SetCursorIndicatorEnabled(bool cursorIndicatorEnabled)
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{
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if (cursorIndicatorController.gameObject.activeSelf != cursorIndicatorEnabled)
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{
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cursorIndicatorController.gameObject.SetActive(cursorIndicatorEnabled);
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if (cursorIndicatorEnabled)
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{
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((MPInput)((MPInputModule)base.currentInputModule).input).CenterCursor();
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}
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}
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}
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public Color GetColor()
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{
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if (activeCount <= 1)
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{
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return Color.white;
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}
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return ColorCatalog.GetMultiplayerColor(playerSlot);
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}
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public bool GetCursorPosition(out Vector2 position)
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{
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if ((bool)base.currentInputModule)
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{
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position = base.currentInputModule.input.mousePosition;
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return true;
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}
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position = Vector2.zero;
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return false;
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}
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public Rect GetScreenRect()
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{
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CameraRigController cameraRigController = localUser?.cameraRigController;
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if (!cameraRigController)
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{
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return new Rect(0f, 0f, Screen.width, Screen.height);
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}
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return cameraRigController.viewport;
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}
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private static Vector2 RandomOnCircle()
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{
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float value = UnityEngine.Random.value;
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return new Vector2(Mathf.Cos(value * MathF.PI * 2f), Mathf.Sin(value * MathF.PI * 2f));
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}
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private static Vector2 CalculateCursorPushVector(Vector2 positionA, Vector2 positionB)
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{
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Vector2 vector = positionA - positionB;
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if (vector == Vector2.zero)
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{
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vector = RandomOnCircle();
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}
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float sqrMagnitude = vector.sqrMagnitude;
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if (sqrMagnitude >= 576f)
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{
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return Vector2.zero;
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}
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float num = Mathf.Sqrt(sqrMagnitude);
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float num2 = num * (1f / 24f);
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float num3 = 1f - num2;
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return vector / num * num3 * 10f * 0.5f;
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}
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private static void PushCursorsApart()
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{
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if (activeCount <= 1)
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{
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return;
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}
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int count = instancesList.Count;
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if (pushInfos.Length < activeCount)
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{
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pushInfos = new PushInfo[activeCount];
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}
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int num = 0;
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for (int i = 0; i < count; i++)
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{
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if (instancesList[i].enabled)
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{
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instancesList[i].GetCursorPosition(out var position);
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pushInfos[num++] = new PushInfo
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{
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index = i,
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position = position
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};
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}
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}
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for (int j = 0; j < activeCount; j++)
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{
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PushInfo pushInfo = pushInfos[j];
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for (int k = j + 1; k < activeCount; k++)
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{
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PushInfo pushInfo2 = pushInfos[k];
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Vector2 vector = CalculateCursorPushVector(pushInfo.position, pushInfo2.position);
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pushInfo.pushVector += vector;
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pushInfo2.pushVector -= vector;
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pushInfos[k] = pushInfo2;
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}
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pushInfos[j] = pushInfo;
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}
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for (int l = 0; l < activeCount; l++)
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{
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PushInfo pushInfo3 = pushInfos[l];
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MPEventSystem mPEventSystem = instancesList[pushInfo3.index];
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if (mPEventSystem.allowCursorPush && (bool)mPEventSystem.currentInputModule)
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{
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((MPInput)mPEventSystem.currentInputModule.input).internalMousePosition += pushInfo3.pushVector;
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}
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}
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}
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static MPEventSystem()
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{
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instancesList = new List<MPEventSystem>();
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readOnlyInstancesList = new ReadOnlyCollection<MPEventSystem>(instancesList);
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pushInfos = Array.Empty<PushInfo>();
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RoR2Application.onUpdate += PushCursorsApart;
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SceneManager.activeSceneChanged += OnActiveSceneChanged;
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}
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}
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